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Mixed reality prototyping: a framework to characterise simultaneous physical/virtual prototyping

Published online by Cambridge University Press:  16 May 2024

Chris Snider*
Affiliation:
University of Bristol, United Kingdom
Aman Kukreja
Affiliation:
University of Bristol, United Kingdom
Christopher Michael Jason Cox
Affiliation:
University of Bristol, United Kingdom
James Gopsill
Affiliation:
University of Bristol, United Kingdom
Lee Kent
Affiliation:
The University of Tokyo, Japan

Abstract

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Immersive reality (XR) technologies, particularly Mixed Reality (MR), offer promising opportunities for enhancing design prototyping. While recent studies often focus on Virtual Reality this work explores the application of MR, where focus lies on interlinking both the physical and digital to maximise benefit. Following a review of XR in design, a descriptive framework is presented to characterise MR prototyping. Two case studies are then presented to highlight the value of bridging the physical and digitalf worlds, before directions for further research in MR-based prototyping are outlined.

Type
Design Methods and Tools
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2024.

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