Hostname: page-component-848d4c4894-nr4z6 Total loading time: 0 Render date: 2024-05-14T19:06:25.423Z Has data issue: false hasContentIssue false

Assessing the Authenticity of the Student Learning Experience

Published online by Cambridge University Press:  26 July 2019

Katherine Mary Bissett-Johnson*
Affiliation:
Swinburne University of Technology;
David F Radcliffe
Affiliation:
Purdue University
*
Contact: Bissett-Johnson, Katherine Mary, Swinburne University of Technology, Architectural and Industrial Design, Australia, kbissettjohnson@swin.edu.au

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

Authentic learning is an approach to teaching where the learning is embedded in a real world context, in real situations or simulations, and offers students opportunities for problem solving challenges much like they will encounter in real life. This paper discusses and reflects upon the development a course designed to teach Socially Responsible Design approaches, methods and tools to Product Design Engineering students using global projects. Our research question was to investigate if this Socially Responsible Design course, it's structure, delivery, learning activities and assessments combined to deliver an authentic learning experience. Through informal interviews with staff, review of student reflections, review of university student feedback comments and consideration of final outcomes, all within the framework of Herrington and Oliver's nine elements of authentic learning, we found that this course did provide an authentic learning experience for many reasons. This study offers academics a frame work for reviewing existing and future courses with a view to creating or enhancing authentic learning experiences using project based learning

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2019

References

Bissett-Johnson, K. (2014), “Beyond the artefact: developing student awareness of contextual social and environmental sustainability”, in Breytenbach, A. and Pope, K., eds., Design with the other 90%, the Cumulus Johannesburg Conference, South Africa, 22-24 September 2014, Johannesburg, South Africa, Cumulus, pp. 169181.Google Scholar
Bissett-Johnson, K. (2016), “Big Picture and small picture: learning to design for the user in context”, in Lam, E. and Lee, Y., eds., Open Design for Everything, Hong Kong, Cumulus, pp. 206210.Google Scholar
Beder, S. (1999), “Beyond technicalities: Expanding engineering thinking”, Journal of Professional Issues in Engineering Practice, Vol. 125 No. 1, available: https://doi.org/10.1061/(asce)1052-3928(1999)125:1(12)Google Scholar
Brodeur, D. (2013), “Mentoring young adults in the development of social responsibility”, Australasian Journal of Engineering Education, Vol. 19 No. 1, pp. 1325, available: https://doi.org/10.7158/d12-014.2013.19.1Google Scholar
Cardella, M.E., Zoltowski, C.B. and Oakes, W.C. (2012), “Developing Human-Centered Design Practices and Perspectives Through Service-LearningEngineering and Social Justice: In the University and Beyond, Baille, C., Pawley, A. and Riley, D. eds, Purdue University Press, West Lafayette, Indian, pp. 1129.Google Scholar
Design Council, U.K. (2015), The Design Process; What is the Double Diamond?, available: http://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond [accessed 16 November, 2018].Google Scholar
Herrington, J. and Oliver, R. (2000), “An instructional design framework for authentic learning environments”, Educational Technology Research and Development, Vol. 48, pp. 2348, available: http://doi.org/http://doi.org/10.1007/bf02319856Google Scholar
Herrington, J., Reeves, T.C. and Oliver, R. (2014), “Authentic Learning Environments” in Spector, J., Merrill, M., Elen, J.M.B., eds., Handbook of Research on Educational Communications and Technology, New York: Springer, available: http://doi.org/10.4324/9781410609519Google Scholar
Ideo.org (2015), “The Field Guide to Human-centered Design”, available: https://www.ideo.com/post/design-kit. ISBN: 978-0-9914063-1-9Google Scholar
McDonough, W. and Braungart, M. (2002), Cradle to Cradle, Remaking the way we make things, New York: North Point Press.Google Scholar
Network, H.B. (2018), Honey Bee Network, About Us, available: http://honeybee.org/ [accessed 29 November].Google Scholar
Osterwalder, A., Pigneur, Y. and Clark, T. (2010), Business Model Generation: A Handbook For Visionaries, Game Changers, and Challengers, New Jersey: Willey, John Willey and Sons, available: http://doi.org/10.1111/j.1540-5885.2012.00977_2.xGoogle Scholar
Rule, A.C. (2006), “The components of authentic learning”, Journal of Authentic Learning, Vol. 3 No. 1, pp. 110.Google Scholar
School, D. (2008), Design Bootleg Bootcamp, DSchool, available: https://dschool.stanford.edu/resources/the-bootcamp-bootleg [accessed 29 November 2018].Google Scholar
Strobel, J., Wang, J., Weber, N.R. and Dyehouse, M. (2013), “The role of authenticity in design-based learning environments: The case of engineering education”, Computers & Education, Vol. 64, pp. 143152, available: https://doi.org/10.1016/j.compedu.2012.11.026Google Scholar