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We all know that education equips us to choose a future for ourselves, but what if every child was equipped to build it for themselves! We are proud to introduce Coding Sandpit, a step by step initialiser for the children to learn coding in a fun and engaging way. It’s true that today’s generation is surrounded by gadgets, but do we really understand how they work? Imagine the realm of possibilities, if instead of using specific objects for tasks, we could build the very objects themselves!

Be it a scientist, a journalist, a historian, a biologist, an artist, an economist or a gamer; everyone uses computers for their problem solving and creativity. With Coding Sandpit, children are introduced to computational thinking, a skill that trains their mind to formulate problems and express the solution in a language that is understood by the ever-evolving machines.

 

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Cambridge University Press is making it interesting and fun to understand these basics with a gamified learning environment and to do this, we have partnered with CodeMonkey. They provide an educational game-based environment where the students of today learn to code. The programming environment fosters the holistic development of executive functioning skills, such as problem solvingand planning as well as geometric and mathematical thinking. 

Code Monkey, brings fun, knowledge and opportunity into the lives of millions of learners around the world. The platform fosters in deep understanding of technology and pedagogy, and the result is a situation that both teachers and kids enjoy tremendously. Code Monkey aims to create an engaging platform where programming knowledge is acquired alongside 21st century skills through collaboratively playing and solving puzzles, inventing, creating and sharing.

 

Click on the button below to start coding. 

Lets start coding

Login to the online gaming at playcodemonkey, with your login details. Haven’t got them yet? Write to us at schools@cambridge.org to get a login id.

*Terms and conditions – Cambridge University Press India allows access to CodeMonkey for Coding Sandpit. Playcodemonkey is an independent online gaming environment. 

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Coding Sandpit is a dynamic series for teaching and learning of computational thinking and programming, that covers the following themes -

     - Systematic Listing, Counting and Reasoning

     - Iterative Patterns and Processes

     - Information Processing (Data)

     -Discrete Mathematical Modelling

     - Following and Devising Algorithms

     - Programming

     - Digital Literacy

The series is authored by The Association for Computing Machinery, which is an educational and scientific computing society. It is famous for handing out the annual Turing Award which is considered as the Nobel Prize for computing.


4 Pillars

 

Coding Sandpit introduces the students to a four-pillar approach of Computational Thinking, that makes it easy for them to understand the ideas and become ‘problem solvers’ of the 21st century.

 The four-pillar approach consists of-

     1. Decomposition- To begin understanding the whole, you need to see the sum of the parts! Decomposition is breaking down the entire process into small, easily understandable bites.

     2. Pattern Matching- To understand trends, predictability and responses, it is essential to understand patterns in data! Pattern matching helps the students break down data and analyse it.

     3. Abstraction- To craft effectively, one needs to understand the main idea behind the project. This is done by throwing away irrelevant information and getting to the crux of the matter.

     4. Algorithm- The final step is to create an ordered set of instructions for solving a similar group of problems or function.

 When you put them all together, we realise that we use abstraction to find a similar, but easier to understand problem, for which we use decomposition to break it down. Using pattern matching helps us find a method and then finally, putting in the algorithm gives us a concrete solution for the problem!

Coding sandpit books

 

It’s playtime! The kids are learning as they play. Give them the freedom to choose the rules as they play different challenges. 

 

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