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Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective

$124.00 (P)

Talib S. Hussain, Susan L. Coleman, Ellen Menaker, John Lee, Wallace Feurzeig, Jennifer McNamara, Tristan E. Johnson, Katelyn Procci, Clint Bowers, Caroline Masse, Kelly Pounds, Eric Church, Robert Waters, Vance Souders, Michael Anthony, Erin Heiser, Terry Chandler, Curtiss Murphy, Dustin Chertoff, Michael Guerrero, Kerry Moffitt, John Ostwald, Jo MacDonald, Perry McDowell, Daniel Siegel, Jesús R. De Leon, Alicia Sanchez, Janine McGrath, Howard Mall, Robert E. Waters, Ed Fletcher, Isaac Jeppsen, Bruce Roberts, David Diller, Michael Freeman, Dustin Clingman, Krista Langkamer Ratwani, Kara L. Orvis, David Martz, Tyler Vogel
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  • Date Published: November 2014
  • availability: In stock
  • format: Hardback
  • isbn: 9781107051744

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About the Authors
  • The multidisciplinary nature of learning-games development is key to successful projects. In this book, leaders in the field of serious games and professionals in entertainment games share practical guidelines and lessons learned from their own experiences researching and developing learning games. This volume includes • a summary of the key elements of design and development that require particular attention from multiple disciplines to ensure success; • an overview of successful models and methods, and of the tradeoffs made throughout the process, to help guide development; • cohesive, multidisciplinary views of the issues that may arise and of the techniques applied in order to produce effective learning games grounded in specific experiences, community consensus, and analysis of successful learning games that have already been released; • the stories behind the games, to illustrate how final design and development decisions were reached. Aimed at professionals and academics interested in developing and researching learning games, it offers a comprehensive picture of the state of the art.

    • Multidisciplinary approach to designing and developing games
    • Successful models and methods guide the reader
    • Approaches grounded in experiences of authors, community consensus and analysis
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    Product details

    • Date Published: November 2014
    • format: Hardback
    • isbn: 9781107051744
    • length: 568 pages
    • dimensions: 262 x 186 x 34 mm
    • weight: 1.22kg
    • contains: 64 b/w illus. 149 tables
    • availability: In stock
  • Table of Contents

    Introduction Talib S. Hussain and Susan L. Coleman
    1. Learning-game disciplines: their methods, strengths, and challenges Talib S. Hussain, Ellen Menaker, John Lee and Wallace Feurzeig
    2. Communication for stronger learning-game design Susan L. Coleman, Ellen Menaker, Jennifer McNamara and Tristan E. Johnson
    3. Instructional and gaming elements: what are they and where do they intersect? Katelyn Procci and Clint Bowers
    4. Story for learning and gaming Caroline Masse, Kelly Pounds, Eric Church, Robert Waters and Vance Souders
    5. Authenticity in learning games Michael Anthony, Erin Heiser and Terry Chandler
    6. Design better games!: Flow, motivation and fun Curtiss Murphy, Dustin Chertoff, Michael Guerrero and Kerry Moffitt
    7. Bridging the gap from design to implementation Talib S. Hussain and John Ostwald
    8. Integrating games into learning environments Jo MacDonald, Perry McDowell, Daniel Siegel and Jesús R. De Leon
    9. Multidisciplinary learning-game development method Talib S. Hussain
    10. Game review criteria Susan L. Coleman and Talib S. Hussain
    11. Game review: VESSEL Damage Control Trainer Alicia Sanchez
    12. Development methods: VESSEL Damage Control Trainer Talib S. Hussain
    13. Game review: Quest Atlantis Jesús R. De Leon and Janine McGrath
    14. Development methods: Quest Atlantis Jesús R. De Leon and Janine McGrath
    15. Game review: Computer Based Corpsman Training System Susan L. Coleman
    16. Development methods: Computer Based Corpsman Training System Howard Mall
    17. Game review: Virtual Dental Implant Trainer Dustin Chertoff
    18. Development methods: Virtual Dental Implant Trainer Robert E. Waters, Jennifer McNamara, Ed Fletcher and Isaac Jeppsen
    19. Game review: DARWARS Ambush! Howard Mall
    20. Development methods: DARWARS Ambush! Bruce Roberts and David Diller
    21. Game review: Procurement Fraud Indicator minigame Michael Freeman and Vance Souders
    22. Development methods: Procurement Fraud Indicator minigame Alicia Sanchez and Dustin Clingman
    23. Game review: Practice Marketing Krista Langkamer Ratwani and Kara L. Orvis
    24. Development methods: Practice Marketing David Martz and Tyler Vogel.

  • Editors

    Talib S. Hussain, Raytheon BBN Technologies
    Dr Talib S. Hussain is a senior scientist at Raytheon BBN Technologies with more than a decade of experience in developing and testing training solutions for both humans and machines. He has developed serious games for the army, the navy and the intelligence community, among others. As principal investigator for the ONR-sponsored Virtual Environment for Ship and Shore Experiential Learning (VESSEL) project, he led the development of authoring technology for games, the development and deployment of the VESSEL Damage Control Trainer game for navy recruit training, and several empirical studies on games and learning.

    Susan L. Coleman, Intelligent Decision Systems, Inc.
    Dr Susan L. Coleman is the chief performance officer for Intelligent Decision Systems, Inc. (IDSI). Although she began her career as a teacher in the public school system, she has spent more than twenty years analyzing and designing training systems for the military. Her designs have won the Award of Excellence from the International Society for Performance Improvement (ISPI), the Best Game Award in the business category at the 2009 Serious Games Showcase and Challenge, Training magazine's 2010 Outstanding Training Initiative Award, and the 2010 Outstanding Achievement in Modeling and Simulation for Training Award from the National Training and Simulation Association. She has written more than thirty-five technical reports and twelve published articles, and has given numerous presentations at national conferences.

    Contributors

    Talib S. Hussain, Susan L. Coleman, Ellen Menaker, John Lee, Wallace Feurzeig, Jennifer McNamara, Tristan E. Johnson, Katelyn Procci, Clint Bowers, Caroline Masse, Kelly Pounds, Eric Church, Robert Waters, Vance Souders, Michael Anthony, Erin Heiser, Terry Chandler, Curtiss Murphy, Dustin Chertoff, Michael Guerrero, Kerry Moffitt, John Ostwald, Jo MacDonald, Perry McDowell, Daniel Siegel, Jesús R. De Leon, Alicia Sanchez, Janine McGrath, Howard Mall, Robert E. Waters, Ed Fletcher, Isaac Jeppsen, Bruce Roberts, David Diller, Michael Freeman, Dustin Clingman, Krista Langkamer Ratwani, Kara L. Orvis, David Martz, Tyler Vogel

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