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Lectures in Game Theory for Computer Scientists

Lectures in Game Theory for Computer Scientists

$144.00 (C)

  • Editors:
  • Krzysztof R. Apt, Stichting Centrum voor Wiskunde en Informatica (CWI), Amsterdam
  • Erich Grädel, Rheinisch-Westfälische Technische Hochschule, Aachen, Germany
Krzysztof R. Apt, Erich Grädel, Christof Löding, Marcin Jurdziński, Antonín Kučera, Laurent Doyen, Jean-François Raskin, Stephan Kreutzer, Joseph Y. Halpern
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  • Date Published: February 2011
  • availability: In stock
  • format: Hardback
  • isbn: 9780521198660

$ 144.00 (C)
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About the Authors
  • Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

    • A helpful guide to current research in this fast-growing area
    • Contains seven lectures from specialists in the field
    • Explores various aspects of game theory relevant to computer scientists
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    Reviews & endorsements

    "The last lecture is, from my point of view, the most insightful... it is itself well worth the price of the book."
    Fernando Berzal, Computing Reviews

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    Product details

    • Date Published: February 2011
    • format: Hardback
    • isbn: 9780521198660
    • length: 308 pages
    • dimensions: 254 x 179 x 23 mm
    • weight: 0.76kg
    • contains: 45 b/w illus. 5 tables 60 exercises
    • availability: In stock
  • Table of Contents

    List of contributors
    Preface Krzysztof R. Apt and Erich Grädel
    1. A primer on strategic games Krzysztof R. Apt
    2. Infinite games and automata theory Christof Löding
    3. Algorithms for solving parity games Marcin Jurdziński
    4. Back and forth between logic and games Erich Grädel
    5. Turn-based stochastic games Antonín Kučera
    6. Games with imperfect information: theory and algorithms Laurent Doyen and Jean-François Raskin
    7. Graph searching games Stephan Kreutzer
    8. Beyond Nash equilibrium: solution concepts for the 21st century Joseph Y. Halpern
    Index.

  • Editors

    Krzysztof R. Apt, Stichting Centrum voor Wiskunde en Informatica (CWI), Amsterdam
    Krzysztof R. Apt is Professor at the University of Amsterdam and a Fellow at Centrum voor Wiskunde en Informatica (CWI) in Amsterdam.

    Erich Grädel, Rheinisch-Westfälische Technische Hochschule, Aachen, Germany
    Erich Grädel is Professor for Mathematical Foundations of Computer Science at RWTH Aachen University in Germany.

    Contributors

    Krzysztof R. Apt, Erich Grädel, Christof Löding, Marcin Jurdziński, Antonín Kučera, Laurent Doyen, Jean-François Raskin, Stephan Kreutzer, Joseph Y. Halpern

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