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This book provides both students and scholars with a critical and historical introduction to the graphic novel. Jan Baetens and Hugo Frey explore this exciting form of visual and literary communication, showing readers how to situate and analyze graphic novels since their rise to prominence half a century ago. Several key questions are addressed: What is the graphic novel? How do we read graphic novels as narrative forms? Why is page design and publishing format so significant? What theories are developing to explain the genre? How is this form blurring the categories of high and popular literature? Why are graphic novelists nostalgic for the old comics? The authors address these and many other questions raised by the genre. Through their analysis of the works of many well-known graphic novelists – including Bechdel, Clowes, Spiegelman and Ware – Baetens and Frey offer significant insights for future teaching and research on the graphic novel.Read more
- A systematic combination of historical and visual analysis
- The first book to explain the difference between comics and graphic novels
- A complete overview of the genre via numerous examples and illustrations
Reviews & endorsements
"The Graphic Novel: An Introduction is a landmark volume which manages the enormous challenge of rendering it possible to speak productively about the graphic novel and of producing a satisfying definition of the medium. The historical and critical toolkit with which it outfits its readers is impressive in both its breadth and depth."
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- Date Published: October 2014
- format: Paperback
- isbn: 9781107655768
- length: 298 pages
- dimensions: 234 x 188 x 10 mm
- weight: 0.54kg
- contains: 25 b/w illus.
- availability: Available
Table of Contents
1. Introduction to the graphic novel: a special type of comic book
2. Adult comics before the graphic novel: from moral panic to pop art sensationalism, 1945–67
3. Underground comix and mainstream evolutions, 1968–80
4. 'Not just for kids': clever comics and the new graphic novels
5. Understanding panel and page layouts
6. Drawing and style, word and image
7. The graphic novel as a specific form of storytelling
8. The graphic novel and literary fiction: exchanges, interplays and fusions
9. Nostalgia and the return of history.
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