- Format:Spiral bound
- Author(s):Chris Roffey
- Available from: November 2016
A unique series that provides a framework for teaching coding skills.
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Take your Python coding skills to the next level by reinforcing your programming knowledge from Python: Next Steps and learn a few more tricks with this Level 2 book. Python: Interactive Adventures offers full support for students who have some basic programming experience and are ready to move on to more challenging material. Activities include creating a simple eBook reader and a classic mystery game. The code is suitable for Mac, Windows and Linux users and is compatible with Raspberry Pi.
Designed and written for children at Key Stage 2 and 3, offering a solid foundation for Key Stage 4 study.
Takes a project-based approach, allowing students to progress at their own pace.
Provides extra ideas and challenges at the end of each chapter to encourage students to go further with their learning.
Full support, source code and answers are available on the companion website, encouraging students to work through problems independently.
- Chapter 1: Data types Chapter 2: The Caesar Machine Chapter 3: A simple e-book reader Chapter 4: An old school adventure Chapter 5: Writing a story Chapter 6: An adventure game console Chapter 7: A mysterious mystery Appendix – Useful information Glossary Quick Quiz answers Acknowledgements
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Try these out in your class wherever you are in the curriculum.
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