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GCSE Computer Science for AQA Student Book Sample Content
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  • ISBN:9781316504048
  • Format:Paperback
  • Subject(s):Computer Science
  • Qualification:AQA
  • Author(s):David Waller
  • Available from: June 2016

A new series of bespoke, full-coverage resources developed for the 2016 GCSE Computer Science qualifications.

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  • DESCRIPTION

    Written for the AQA GCSE Computer Science specification for first teaching from 2016, this print Student Book uses an exciting and engaging approach to help students build their knowledge and master underlying computing principles and concepts. Designed to develop computational thinking, programming and problem-solving skills, this resource includes challenges that build on learning objectives, and real-life examples that demonstrate how computer science relates to everyday life. Remember features act as revision references for students and key mathematical skills relevant to computer science are highlighted throughout. A digital Cambridge Elevate-enhanced Edition and a free digital Teacher’s Resource are also available.

  • Contents
  • FEATURES
    • Tailored to the new AQA GCSE Computer Science specification for first teaching from 2016.

    • Easy-to-follow chapters, including learning objectives at the beginning of each chapter and challenges that build on these objectives, provide a clear structure for student learning.

    • Real-life examples demonstrate how Computer Science relates to everyday life.

    • Programming projects build programming skills, knowledge and confidence in preparation for the non-examined assessment.

    • Contains contextual activities to support the less confident and open-ended challenges to stretch the more able.

    • Remember features act as revision references and check points for students understanding.

    • Highlights the key mathematical skills relevant to Computer Science throughout.

    • A digital Cambridge Elevate enhanced edition and a free Teacher’s Resource are also available.

  • Author(s)
  • CONTENTS
    • Introduction
    • 1. Algorithms
    • 2. Iteration
    • 3. Data types and structures
    • 4. Sorting and searching
    • 5. Input and output
    • 6. Software development
    • 7. Representing numbers
    • 8. Representing text, graphics and sound
    • 9. Computer systems
    • 10. Boolean logic
    • 11. Programming languages
    • 12. Computer networks
    • 13. Cyber security
    • 14. Impact of digital technologies
    • Non-exam assessment preparation
  • AUTHOR(S)

    Ann Weidmann

    Ann Weidmann has extensive experience of assessment and qualification design. Ann has taught computing in a variety of settings and held various positions at Edexcel including Assessment Leader, Qualifications Leader and Head of IT and Computer Science. She has co-authored a wide range of computing resources and teaching materials, regularly delivers teacher training both F2F and online, and is an Ofqual subject expert for computer science.

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