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Previous research on the role of recognition in decision-making in inferentialchoice has focussed on the Recognition Heuristic (RH), which proposes that insituations where recognition is predictive of a decision criterion, recognizedobjects will be chosen over unrecognized ones, regardless of any other availablerelevant information. In the current study we examine the role of recognition inpreferential choice, in which subjects had to choose one of a pair of consumerobjects that were presented with quality ratings (positive, neutral, andnegative). The results showed that subjects’ choices were largely basedon recognition, as the famous brand was preferred even when additional starratings rendered it as less attractive. However, the additional information didaffect the proportion of chosen famous items, in particular in the cases whenstar ratings for the recognised brand were negative. This condition alsoresulted in longer response times compared to neutral and positive conditions.Thus, the current data do not point to a simple compensatory mechanism inpreferential choice: although choice is affected by additional information, itseems that recognition is employed as an initial important first step in thedecision-making process.
Errors in estimating and forecasting often result from the failure to collect and consider enough relevant information. We examine whether attributes associated with persistence in information acquisition can predict performance in an estimation task. We focus on actively open-minded thinking (AOT), need for cognition, grit, and the tendency to maximize or satisfice when making decisions. In three studies, participants made estimates and predictions of uncertain quantities, with varying levels of control over the amount of information they could collect before estimating. Only AOT predicted performance. This relationship was mediated by information acquisition: AOT predicted the tendency to collect information, and information acquisition predicted performance. To the extent that available information is predictive of future outcomes, actively open-minded thinkers are more likely than others to make accurate forecasts.
Decisions that consumers make often rest on evaluations of attributes, such as how large, expensive, good, or fattening an option seems. Extant research has demonstrated that these evaluations in turn depend upon the recently experienced distribution of attribute values (e.g., positively or negatively skewed). In many situations decisions rely on recalling the attribute values of each option, a process that has been neglected in much of the previous literature. In two experiments, participants learned attribute information for labeled stimuli presented within either a positively or negatively skewed distribution and then they recalled values from labels after approximately one minute. The results demonstrated effects that are inconsistent with predictions of the category-adjustment model (Duffy, Huttenlocher, Hedges & Crawford, 2010) that recalled values would shift toward the mean of the distribution of values presented. Instead, results were consistent with predictions of the comparison-induced distortion model (Choplin & Hummel, 2002) that remembered values would depend on the density of stimuli within the attribute range. Reasons for these results, alternative models, and implications for decision-making are discussed.
We asked whether people can make their confidence judgments more realistic (accurate) by adjusting them, with the aim of improving the relationship between the level of confidence and the correctness of the answer. This adjustment can be considered to include a so-called second-order metacognitive judgment. The participants first gave confidence judgments about their answers to questions about a video clip they had just watched. Next, they attempted to increase their accuracy by identifying confidence judgments in need of adjustment and then modifying them. The participants managed to increase their metacognitive realism, thus decreasing their absolute bias and improving their calibration, although the effects were small. We also examined the relationship between confidence judgments that were adjusted and the retrieval fluency and the phenomenological memory quality participants experienced when first answering the questions; this quality was one of either Remember (associated with concrete, vivid details) or Know (associated with a feeling of familiarity). Confidence judgments associated with low retrieval fluency and the memory quality of knowing were modified more often. In brief, our results provide evidence that people can improve the realism of their confidence judgments, mainly by decreasing their confidence for incorrect answers. Thus, this study supports the conclusion that people can perform successful second-order metacognitive judgments.
We report on three pre-registered studies testing whether people in the positionof describing a decision problem to decision-makers exploit this opportunity fortheir benefit, by choosing descriptions that may be potentially beneficial forthemselves. In Study 1, recipients of an extreme dictator game (where dictatorscan either take the whole pie for themselves or give it entirely to thereceiver) are asked to choose the instructions used to introduce the game todictators, from six different instructions known from previous research toaffect dictators’ decisions. The results demonstrate that some dictatorgame recipients tend to choose instructions that make them more likely toreceive a higher payoff. Study 2 shows that people who choose descriptions thatmake them more likely to receive a higher payoff indeed believe that they willreceive a higher payoff. Study 3 shows that receivers are more likely thandictators to choose these self-serving descriptions. In sum, our work suggeststhat some people choose descriptions that are beneficial to themselves; we alsofound some evidence that deliberative thinking and young age are associated withthis tendency.
When faced with a decision, people collect information to help them decide. Though it may seem unnecessary, people often continue to search for information about alternatives after they have already chosen an option, even if this choice is irreversible (e.g., checking out other cars after just purchasing one). While previous post-decision search studies focused on “one-shot” decisions and highlighted its irrational aspects, here we explore the possible benefits of post-decision search in the long run. We use a simple search task in which participants repeatedly decide whether to select the current alternative or continue to search for a better alternative. In a preliminary study we find that participants indeed conduct post-decision search even in unique environments, where information about forgone options cannot be used in future choices. In the main studies exposure to post-decision information was manipulated directly in unique environments, and was found to lead to better performance. The source of the observed improvement was further investigated with an explicit strategy elicitation methodology. We find that following exposure to post-decision information, people collect more data before generating thresholds. Thus, although post-decision search in unique environments might appear redundant, our results suggest it can help decision makers to modify their strategy and improve their future choices.
Birnbaum and Quispe-Torreblanca (2018) presented a frequentist analysis of a family of six True and Error (TE) models for the analysis of two choice problems presented twice to each participant. Lee (2018) performed a Bayesian analysis of the same models, and found very similar parameter estimates and conclusions for the same data. He also discussed some potential differences between Bayesian and frequentist analyses and interpretations for model comparisons. This paper responds to certain points of possible controversy regarding model selection that attempt to take into account the concept of flexibility or complexity of a model. Reasons to question the use of Bayes factors to decide among models differing in fit and complexity are presented. The partially nested inter-relations among the six TE models are represented in a Venn diagram. Another view of model complexity is presented in terms of possible sets of data that could fit a model rather than in terms of possible sets of parameters that do or do not fit a given set of data. It is argued that less complex theories are not necessarily more likely to be true, and when the space of all possible theories is not well-defined, one should be cautious in interpreting calculated posterior probabilities that appear to prove a theory to be true.
Economist Frank H. Knight (1885–1972) is commonly credited with defining the distinction between decisions under “risk” (known chance) and decisions under “uncertainty” (unmeasurable probability) in his 1921 book Risk, Uncertainty and Profit. A closer reading of Knight (1921) reveals a host of psychological insights beyond this risk-uncertainty distinction, many of which foreshadow revolutionary advances in psychological decision theory from the latter half of the 20th century. Knight’s description of economic decision making shared much with Simon’s (1955, 1956) notion of bounded rationality, whereby choice behavior is regulated by cognitive and environmental constraints. Knight described features of risky choice that were to become key components of prospect theory (Kahneman & Tversky, 1979): the reference dependent valuation of outcomes, and the non-linear weighting of probabilities. Knight also discussed several biases in human decision making, and pointed to two systems of reasoning: one quick, intuitive but error prone, and a slower, more deliberate, rule-based system. A discussion of Knight’s potential contribution to psychological decision theory emphasises the importance of a historical perspective on theory development, and the potential value of sourcing ideas from other disciplines or from earlier periods of time.
People do not save enough for retirement and this can have serious repercussions on their well-being. We tested an intervention in a large field study (N = 20,507) with the goal of nudging a population of freelance workers to save more for the future. First, we changed the default from the earlier contribution rate of 10% to a contribution rate of 20%, but left people free to choose how much they wanted to contribute. Second, those who reduced their contribution were reminded that they would receive a lower pension as a result. Third, we informed people about how much tax they would save as a result of their contribution. This nudging intervention proved to be a cost-effective, yet powerful way to remind people about the long-term implications of their savings decisions. It was also successful at counteracting the temptation to keep as much money as possible for present consumption while losing out on the long run. Overall, we were able to increase cash flow to the fund by more than eight million Euros (in addition to the roughly 50 million collected in the previous year), with an almost seven-fold increase in the number of people who chose to contribute more than the minimum.
Morally challenging decisions tend to be perceived as difficult by decision makers and often lead to post-decisional worry or regret. To test potential causes of these consequences, we employed realistic, morally challenging scenarios with two conflicting choice options. In addition to respondents’ choices, we collected various ratings of choice options, decision-modes employed, as well as physiological arousal, assessed via skin conductance. Not surprisingly, option ratings predicted choice, such that the more positively rated option was chosen. However, respondents’ self-reported decision modes also independently predicted choice. We further found that simultaneously engaging in decision modes that predict opposing choices increased decision difficulty and post-decision worry. In some cases this was related to increased arousal. Results suggest that at least a portion of the negative consequences associated with morally challenging decisions can be attributed to conflict in the decision modes one engages in.
Ethnographers have recorded many instances of tokens donated as gifts to attract new partners or strengthen ties to existing ones. We study whether gifts are an effective pledge of the donor’s trustworthiness through an experiment modeled on the trust game. We vary whether the trustee can send a token before the trustor decides whether to transfer money; whether one of the tokens is rendered salient through experimental manipulations (a vote or an incentive-compatible rule of purchase for the tokens); and whether the subjects interact repeatedly or are randomly re-matched in each round. Tokens are frequently sent in all studies in which tokens are available, but repeated interaction, rather than gifts, is the leading behavioral driver in our data. In the studies with random pairs, trustors send significantly more points when the trustee has sent a token. Subjects in a fixed matching achieve comparable levels of trust and trustworthiness in the studies with and without tokens. The trustee’s decision to send a token is not predictive of the amount the trustee returns to the trustor. A token is used more sparingly whenever salient — a novel instance of endogenous value creation in the lab.
Recently, it has been suggested that people are spontaneously inclined to cooperate in social dilemmas, whereas defection requires effortful deliberation. From this assumption, we derive that defection should entail more cognitive conflict than cooperation. To test this hypothesis, the current study presents a first application of the response dynamics paradigm (i.e., mouse-tracking) to social dilemmas. In a fully incentivized lab experiment, mouse movements were tracked while participants played simple two-person social dilemma games with two options (cooperation and defection). Building on previous research, curvature of mouse movements was taken as an indicator of cognitive conflict. In line with the hypothesis of less cognitive conflict in cooperation, response trajectories were more curved (towards the non-chosen option) when individuals defected than when they cooperated. In other words, the cooperative option exerted more “pull” on mouse movements in case of defection than the non-cooperative option (defection) did in case of cooperation. This effect was robust across different types of social dilemmas and occurred even in the prisoner’s dilemma, where defection was predominant on the choice level. Additionally, the effect was stronger for dispositional cooperators as measured by the Honesty-Humility factor of the HEXACO personality model. As such, variation in the effect across individuals could be accounted for through cooperativeness.
Using data from seven microworld experiments (N = 841), we investigated howparticipants reacted to simulated disasters with different risk profiles in amicroworld. Our central focus was to investigate how the scale of a disasteraffected the choices and response times of these reactions. We find that one-offlarge-scale disasters prompted stronger reactions to move away from the affectedregion than recurrent small-scale adverse events, despite the overall risk of adisaster remaining constant across both types of events. A subset ofparticipants are persistent risk-takers who repeatedly put themselves inharm’s way, despite having all the experience and information required toavoid a disaster. Furthermore, while near-misses prompted a small degree ofprecautionary movement to reduce one’s subsequent risk exposure, directlyexperiencing the costs of the disaster substantially increased the desire tomove away from the affected region. Together, the results point to ways in whichlaboratory risk-taking tasks can be used to inform the kinds of communicationand interventions that seek to mitigate people’s exposure to risk.
We conducted two studies using a sample of students (Experiment 1, N=84) and the general public (Experiment 2, N=412) to assess the relative and unique effects of factors suggested by three major theories of law obedience: a utility-theoretic deterrence theory (Becker, 1968), the general theory of crime (Gottfredson & Hirschi, 1990), and the legitimacy model (Tyler, 1990). Six different types of low-level crime were considered. The probability of breaking the law increases with factors predicted by each of these theories, namely detection probability, expected fine, self-control, and legitimacy. All four factors uniquely contribute to predicting law obedience, effects are mainly additive, and no stable interaction effects are observed. The relative influence of the investigated factors varies between types of low-level crimes. This indicates that an integrative theory of why people obey the law needs to consider factors from various theories and allow for the relative influence of factors to differ among crimes. We observe systematic deviations from a basic utility-theoretic approach to law breaking. Individuals’ tendency to obey the law is much higher than predicted by an approach taking into account detection probability, expected fines, and benefits only. The robust effects of interindividual differences concerning legitimacy and self-control as well as the finding that the tendency to break the law decreases with increasing benefit of the crime also conflict with a basic utility-theoretic approach to law-obedience.
The General Decision-Making Styles (GDMS) scale measures five decision-making styles: rational, intuitive, dependent, avoidant and spontaneous. GDMS has been related to coping and some personality factors and sex-differences has been described. In spite of its usefulness, there is not a validated Spanish translation. The aim of this study is to translate to Spanish and provide psychometric evidence considering sex differences and the relationships between GDMS, personality and coping variables. Two samples were used for this study; the first sample composed by 300 participants who completed the GDMS and the Rational-Experiential Inventory (REI), and the second sample of 361 participants who completed the GDMS, the Ten Item Personality Trait Inventory and the brief COPE scales. Participants from second sample filled in GDMS a second time (137 participants) after eight weeks from the first data collection. Confirmatory factor analyses showed a five-factor composition of GDMS with equivalence across sex using invariance analyses. Moreover, GDMS showed acceptable internal consistency and temporal stability. Finally, rational and intuitive styles were related to healthier coping patterns and emotional stability, while dependent, avoidant and spontaneous styles were associated with unhealthy coping patterns and emotional instability.
Decision making is a multifaceted process but studies of individual differences in decision behavior typically use only the proportions of choices from different options as behavioral indices. I examine whether the probability of choice switching in decisions from experience, reflecting one’s exploration strategy, is consistent across sessions and tasks. In Study 1, I re-analyzed an experiment in which participants performed six decision tasks in two sessions that were 45 days apart. Choice switching rates were highly consistent across sessions and tasks, and their consistency exceeded that of rates of risky choices. In Study 2 I conducted a similar analysis for the Technion Prediction Tournament, and also found higher consistency across tasks in switching rates than in choice rates. Additionally, in both studies, there were moderate to high correlations between switching rates at the beginning and towards the end of the task. The results thus highlight an often overlooked but highly consistent and independent aspect of human behavior.
The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall disadvantageous. Previous studies have shown that at an early stage in this card-game, players begin to display a tendency towards the advantageous decks. Subsequent research suggested that at this stage, people base their decisions on conscious gut feelings (Wagar & Dixon, 2006). Based on empirical evidence for the relation between mood and cognitive processing-styles, we expected and consistently found that, compared to a negative mood state, reported and induced positive mood states increased this early tendency towards advantageous decks. Our results provide support for the idea that a positive mood causes stronger reliance on affective signals in decision-making than a negative mood.
Prospect Theory proposed that the (dis)utility of losses is always more than gains due to a phenomena called ‘loss-aversion’, a result obtained in multiple later studies over the years. However, some researchers found reversed or no loss-aversion for affective judgments of small monetary amounts but, those findings have been argued to stem from the way gains versus losses were measured. Thus, it was not clear whether loss-aversion does not show with affective judgments for smaller magnitudes, or it is a measurement error. This paper addresses the debate concerning loss-aversion (in the prospect theoretic sense) and judgments about the intensity of gains and losses. We measured affective prospective judgments for monetary amounts using measurement scales that have been argued to be suitable for measuring loss-aversion and hence rule out any explanations regarding measurement. Both in a gambling scenario (Experiments 1 and 2) and in the context of fluctuating prices (Experiments 3a and 3b), potential losses never loomed larger than gains for low magnitudes, indicating that it is not simply a measurement error. Moreover, for the same participant, loss aversion was observable at high magnitudes. Further, we show that loss-aversion disappears even for higher monetary values, if contextually an even larger anchor is provided. The results imply that Prospect Theory’s value function is contextually dependent on magnitudes.
Can numerical anchors influence people’s judgments of their own recent behavior? We investigate this question in a series of six studies. In Study 1, subjects’ judgments of how many anagrams they were given assimilated to numerical anchors. Subjects’ judgments of how many math problems they correctly solved and how many stairs they had just walked up were also influenced by numerical anchors (Studies 2A and 3A), and this occurred even when the anchors were extreme and nonsensical (Studies 2B and 3B). Thus, our first five studies showed that anchors can affect people’s judgments of their own recent behavior. Finally, in Study 4, we tested the hypothesis that self-knowledge, despite not eliminating anchoring effects, does still attenuate anchoring. However, we found no evidence that self-knowledge reduced anchoring: subjects’ judgments of their own recent behavior and subjects’ judgments of other people’s recent behavior were equally influenced by anchors. We discuss implications of these findings for research on domain knowledge and anchoring, as well as for research on the malleability of memory.
Previous research has found that people consult closeness or proximity cues when they evaluate the plausibility or likelihood of a counterfactual alternative to reality. In this paper we asked whether the plausibility of counterfactuals extends to dynamic proximity cues that signal a sense of propensity or acceleration in the lead-up to an outcome. Subjects gambled on obtaining either three heads or three tails from three coin-flips. When they lost the gamble they thought it was more likely that they could have won if they had lost on the third coin-flip that was revealed rather than the first or second coin-flip. We discuss how the sense of propensity was raised prior to the revelation of the final decisive losing coin-flip which created a perception of psychological momentum towards winning. Moreover, the consequence of this propensity effect was to positively bias perceptions of the likelihood of the counterfactual winning outcome.