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14 - Video Games and Learning
- from Part III - Grounding Technology in the Learning Sciences
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- The Cambridge Handbook of the Learning Sciences
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- 14 March 2022
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- 07 April 2022, pp 281-300
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19 - Videogames and Learning
- from Part III - Practices that Foster Effective Learning
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- The Cambridge Handbook of the Learning Sciences
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- 05 November 2014
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- 17 November 2014, pp 377-394
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Contributors
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- The Cambridge Handbook of the Learning Sciences
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- 05 November 2014
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- 17 November 2014, pp xv-xviii
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Games, Learning, and Society
- Learning and Meaning in the Digital Age
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- 05 August 2012
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- 11 June 2012
8 - Interview with Harmonix
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp 108-115
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Section II - Games as Emergent Culture
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp 121-122
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1 - Introduction to Section I
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp 3-9
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Index
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp 447-464
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Contents
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp vii-x
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Section III - Games as Twenty-First-Century Curriculum
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp 269-270
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Frontmatter
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp i-vi
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Section I - Games as Designed Experience
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp 1-2
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Acknowledgments
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp xxi-xxii
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2 - Designed Cultures
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp 10-31
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Contributors
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- Games, Learning, and Society
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- 05 August 2012
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- 11 June 2012, pp xi-xiv
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