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Game Theory Basics

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  • Date Published: August 2021
  • availability: In stock
  • format: Paperback
  • isbn: 9781108824231

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  • Game theory is the science of interaction. This textbook, derived from courses taught by the author and developed over several years, is a comprehensive, straightforward introduction to the mathematics of non-cooperative games. It teaches what every game theorist should know: the important ideas and results on strategies, game trees, utility theory, imperfect information, and Nash equilibrium. The proofs of these results, in particular existence of an equilibrium via fixed points, and an elegant direct proof of the minimax theorem for zero-sum games, are presented in a self-contained, accessible way. This is complemented by chapters on combinatorial games like Go; and, it has introductions to algorithmic game theory, traffic games, and the geometry of two-player games. This detailed and lively text requires minimal mathematical background and includes many examples, exercises, and pictures. It is suitable for self-study or introductory courses in mathematics, computer science, or economics departments.

    • A detailed, accessible introduction to the mathematics of games, written for students meeting the topic for the first time
    • Based on over 15 years of teaching experience, ensuring that it is ideal for both self-study and course use
    • Starts from examples and gives complete, self-contained and clear proofs as well as numerous exercises, fostering a solid understanding of the fundamentals of game theory
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    Reviews & endorsements

    'This looks like a fine introduction to game theory, inter alia emphasizing methods for computing equilibria, and mathematical aspects in general. Especially worthy of note is the chapter devoted to correlated equilibria, a topic of central importance not normally covered in introductory texts.' Robert Aumann, The Hebrew University of Jerusalem

    'This book is a delightful adventure into the mathematics of game theory. Without any heavy apparatus, it lets us into the secrets of a whole range of exciting results that are usually thought too advanced for the common herd. It is not only undergraduate students who will benefit from reading this book. Professional game theorists will find it very useful too.' Ken Binmore, University College London

    'Bernhard von Stengel's book will enable students to become intimately familiar with game theoretic reasoning, which is mathematical by nature. The text comes at the right time: Game theory has become so popular in economics and political science that teachers could be tempted to put the cart before the horse. Here, the basic noncooperative game models are studied gradually and thoroughly, in a unified way, while providing the algorithms that can be used to solve interactive decision problems.' Françoise Forges, Université Paris-Dauphine

    'This is a rather reader-friendly, engaging, and polished superior creation. It illustrates, explains, motivates every definition, theorem, proof. Interesting and unique choice of topics, such as a delightful introductory chapter on combinatorial games. Highly recommended.' Aviezri Fraenkel, Weizmann Institute of Science, Israel

    'A masterful presentation of mathematical game theory in all its beauty and elegance, from basic notions to advanced techniques. It fills the gaps left by the many textbooks that cover concepts and applications, but devote only the bare minimum to the mathematical tools and insights, without which game theory would not have become the success it is today.' Sergiu Hart, The Hebrew University of Jerusalem

    'Game Theory is the child of mathematicians, as this textbook demonstrates through self-contained, elegant proofs of all seminal Theorems. The lively and rigorous exposition of carefully selected models, such as bargaining, combinatorial and congestion games (the latter two rarely the stuff of textbooks) explains its success far beyond mathematics. To reach deep results on both sides of the theory, Bernhard von Stengel's marvellous learning tool uses uncompromising, yet accessible mathematics and chooses examples to maximal effect.' Hervé Moulin, University of Glasgow

    'This will become a classic textbook on non-cooperative game theory. It is very useful for mathematicians, computer scientists, and economic theorists. Each chapter has a clear learning structure, with motivating examples and a central main theorem. The author's long teaching experience and expertise in game theory is apparent on every page.' Abraham Neyman, The Hebrew University of Jerusalem

    'Attractively covers of a lot of important material, in particular for students of mathematics and computer science.' Eva Tardos, Cornell University

    'This book is a gem. The presentation is clear and well structured, often with nice geometric illustrations. It moves step by step from basics to powerful concepts, methods and results. It is ideal for students of mathematics, computer science and economics who are curious about what game theory is and how it can be used.' Jörgen Weibull, Stockholm School of Economics

    'This excellent text develops with clarity and precision the basic concepts and mathematical tools of game theory, enhanced by well-motivated examples, exercises, and practical applications.' Robert Wilson, Stanford University

    'An exceptionally lucid introduction to the fundamentals of game theory, enlivened by examples that are sure to captivate students.' Peyton Young, University of Oxford

    'This is a rigorous, yet accessible introduction to mathematical non-cooperative game theory. In addition to the coverage of the basic concepts and results, it includes special and advanced topics and applications usually not contained in game theory textbooks, such as combinatorial games, congestion games and inspection games. The special emphasis on algorithmic and computational techniques make this textbook, just like its author, a valuable bridge between game theory and computer sciences.' Shmuel Zamir, The Hebrew University of Jerusalem

    '… while the textbook would be ideal for students of mathematics and computer science, the care with which any formal analysis is presented should also make it highly accessible to students from other fields, such as economics or political science.' Ronald Stauber, Economic Record

    'The author's experience and expertise as a lecturer in mathematical game theory is readily apparent at the start of every chapter, with concise, motivating introductions followed by clear and informative descriptions of the prerequisites and learning outcomes.' Samuel Cullen-Hewitt, The Mathematical Gazette

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    Product details

    • Date Published: August 2021
    • format: Paperback
    • isbn: 9781108824231
    • length: 374 pages
    • dimensions: 246 x 189 x 18 mm
    • weight: 0.79kg
    • availability: In stock
  • Table of Contents

    1. Nim and Combinatorial Games
    2. Congestion Games
    3. Games in Strategic Form
    4. Game Trees with Perfect Information
    5. Expected Utility
    6. Mixed Equilibrium
    7. Brouwer's Fixed-Point Theorem
    8. Zero-Sum Games
    9. Geometry of Equilibria in Bimatrix Games
    10. Game Trees with Imperfect Information
    11. Bargaining
    12. Correlated Equilibrium.

  • Author

    Bernhard von Stengel, London School of Economics and Political Science
    Bernhard von Stengel, educated in the US and Germany, is a mathematical game theorist at London School of Economics and Political Science, and an authority on computational and geometric methods for solving games. He chaired the 2016 World Congress of the Game Theory Society, and is a senior editor for leading journals on mathematical game theory.

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