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3 - Games

Published online by Cambridge University Press:  01 June 2011

Jouko Väänänen
Affiliation:
University of Helsinki and University of Amsterdam
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Summary

Introduction

In this first part we march through the mathematical details of zero-sum two-person games of perfect information in order to be well prepared for the introduction of the three games of the Strategic Balance of Logic (see Figure 1.1) in the subsequent parts of the book. Games are useful as intuitive guides in proofs and constructions but it is also important to know how to make the intuitive arguments and concepts mathematically exact.

Two-Person Games of Perfect Information

Two-person games of perfect information are like chess: two players set their wits against each other with no role for chance. One wins and the other loses. Everything is out in the open, and the winner wins simply by having a better strategy than the loser.

A Preliminary Example: Nim

In the game of Nim, if it is simplified to the extreme, there are two players I and II and a pile of six identical tokens. During each round of the game player I first removes one or two tokens from the top of the pile and then player II does the same, if any tokens are left. Obviously there can be at most three rounds. The player who removes the last token wins and the other one loses.

The game of Figure 3.1 is an example of a zero-sum two-person game of perfect information. It is zero-sum because the victory of one player is the loss of the other.

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Models and Games , pp. 14 - 34
Publisher: Cambridge University Press
Print publication year: 2011

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  • Games
  • Jouko Väänänen
  • Book: Models and Games
  • Online publication: 01 June 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9780511974885.004
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  • Games
  • Jouko Väänänen
  • Book: Models and Games
  • Online publication: 01 June 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9780511974885.004
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Games
  • Jouko Väänänen
  • Book: Models and Games
  • Online publication: 01 June 2011
  • Chapter DOI: https://doi.org/10.1017/CBO9780511974885.004
Available formats
×