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Graphics, Vision, and Robotics
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"In conclusion, I have a favorable impression of this book for providing a mathematical approach to CG while introducing the reader to OpenGL. Additionally, it is a good introductory resource for ray tracing, radiosity, and animation and kinematics. I would highly recommend this book to someone who teaches CG and would like to modernize his or her course."
SIAM News
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"This is an applied approach to fundamental concepts in computational geometry and should be read by every serious practitioner....From a pedagogical point of view, this book is an excellent choice for both undergraduate classes (perhaps with more emphasis on the implementations) and graduate classes (considering a number of the exercises) because of the extensive exercises that review, explore details, and encourage further reading."
Computing Reviews
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- Gregory Dudek, Michael Jenkin
"The book is a good synthesis of robotics for computer science people, and is a useful tool for approaching the area."
Computing Reviews
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- Wesley E. Snyder, Hairong Qi
Providing all the necessary theoretical tools, this comprehensive introduction to machine vision shows how they are applied in actual image processing and machine vision systems. A key feature is the inclusion of many programming exercises giving insights into the development of practical image processing algorithms. A CD-ROM containing software and data used in these exercises is also included. Aimed at graduate students in electrical engineering, computer science, and mathematics, the book will be a useful reference for professionals as well.
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This practical introduction to the techniques needed to produce high-quality mathematical illustrations is suitable for anyone with basic knowledge of coordinate geometry. Bill Casselman combines a completely self-contained step-by-step introduction to the graphics programming language PostScript with an analysis of the requirements of good mathematical illustrations. The many small simple graphics projects can also be used in courses in geometry, graphics, or general mathematics. Code for many of the illustrations is included, and can be downloaded from the book's web site: www.math.ubc.ca/~cass/graphics/manualMathematicians; scientists, engineers, and even graphic designers seeking help in creating technical illustrations need look no further.
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"This major revision of the author's popular book still focuses on foundations and proofs, but now exhibits a shift away from Topology to Probability and Information Theory (with Shannon's source and channel encoding theorems) which are used throughout. Three vital areas for the digital revolution are tackled (compression, restoration and recognition), establishing not only what is true, but why, to facilitate education and research. It will remain a valuable book for computer scientists, engineers and applied mathematicians."
3D Computer Graphics
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