The White House. Now is the Time: The President's Plan to Protect our Children and our Communities by Reducing Gun Violence.
The White House, 2013.
Gun control agenda is a call to duty for scientists. Science
2013; 339: 381–2.
Ferguson, CJ. Violent video games and the Supreme Court: lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association. Am Psychol
2013; 68: 57–74.
Ritter, D., Eslea, M.
Hot sauce, toy guns, and graffiti: a critical account of current laboratory aggression paradigms. Aggres Behav
2005; 31: 407–19.
Simmons, JP, Nelson, LD, Simonsohn, U.
False-positive psychology: undisclosed flexibility in data collection and analysis allows presenting anything as significant. Psychol Sci
2011; 22: 1359–66.
Savage, J., Yancey, C.
The effects of media violence exposure on criminal aggression: a meta-analysis. Crim Justice Behav
2008; 35: 772–91.
Willoughby, T., Adachi, PJC, Good, M.
A longitudinal study of the association between violent video game play and aggression among adolescents. Dev Psychol
2012; 48: 1044–57.
Ferguson, CJ, San Miguel, C., Garza, A., Jerabeck, JM. A longitudinal test of video game violence influences on dating and aggression: a 3-year longitudinal study of adolescents. J Psychiat Res
2012; 46: 141–6.
Wallenius, M., Punamäki, R-L. Digital game violence and direct aggression in adolescence: a longitudinal study of the roles of sex, age, and parent-child communication. J Appl Dev Psychol
2008; 29: 286–94.
Von Salisch, M., Vogelgesang, J., Kristen, A., Oppl, C.
Preference for violent electronic games and aggressive behavior among children: the beginning of the downward spiral?
2011; 14: 233–58.
Grimes, T., Anderson, JA, Bergen, LA. Media Violence and Aggression: Science and Ideology. Sage, 2008.
Hall, RCW, Day, T., Hall, RCW. A plea for caution: violent video games, the Supreme Court, and the role of science. Mayo Clin Proc
2011; 86: 315–21.
Brown v. Entertainment Merchants Assn., (2011).
Australian Government Attorney-General's Department. Literature Review on the Impact of Playing Violent Video Games on Aggression.
Attorney General's Department, 2010.
Gun Violence Prevention Task Force. It's Time to Act: A Comprehensive Plan that Reduces Gun Violence and Respects the 2nd Amendment Rights of Law-Abiding Americans.
US House of Representatives, 2013.
Moving Experiences: Media Effects and Beyond. John Libbey, 2005.
Strasburger, VC. Go ahead punk, make my day: It's time for pediatricians to take action against media violence. Pediatr
2007; 119: e1398–9.
Anderson, CA, Berkowitz, L., Donnerstein, E., Huesmann, R., Johnson, JD, Linz, D., Malamuth, NM, et al. The influence of media violence on youth. Psychol Sci Public Interest
2003; 4: 81–110.
Uncovering the effects of smoking: historical perspective. Stat Meth Med Res
1998; 7: 87–117.
Video games targeted by senate in wake of Sandy Hook shooting. Huffington Post
Nature. A calm view of video violence. Nature
2003; 424: 355.