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The Human Labor of Digital Humanities

A Note from the Trenches of Fabula(b) Theatre + New Media Lab

Published online by Cambridge University Press:  01 March 2024

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Abstract

At the institutional and individual level, interest is growing in theatre and performance studies digital humanities (DH) projects. Too often, this interest fizzles out in the leap from digital imaginings to production timelines that real people must execute (with real budgets). A thorough understanding of the labor structures that drive such projects is necessary in developing realistic, sustainable models of DH work.

Information

Type
Special Issue Still Exhausted: Labor, Digital Technologies, and the Performing Arts
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (https://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s), 2024. Published by Cambridge University Press for Tisch School of the Arts/NYU
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Figure 1. Thanks to mobile AR, Aldo Billingslea as Lear (right) and a 3D animated Fool appear in E.B. Hunter’s kitchen in Reason Not the Need, 6 May 2021. (Photo by E.B. Hunter)

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Figure 2. Testing Bitter Wind’s deer asset, 5 January 2018. (Photo by E.B. Hunter)

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Figure 3. The finished deer asset in Bitter Wind, 20 June 2018. (Photo by E.B. Hunter)

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Figure 4. Bitter Wind’s Iphigenia asset points, telling the user where to stand, 20 June 2018. (Photo by E.B. Hunter)

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Figure 5. Testing the 3D animation of the Fool for Reason Not the Need, 21 February 2021. (Photo by E.B. Hunter)

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Figure 6. Pandemic digital humanities: Director Jo Cattell and the E.B. Hunter Zoom into a socially distanced HoloCap volumetric capture session for Reason Not the Need with actor Aldo Billingslea (Lear) held in technical director Ray Oppenheimer’s warehouse, 25 February 2021. (Photo by E.B. Hunter)

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Figure 7. The prototype for Wretched Excess: The Untold Tales of Early MTV, 25 October 2022. (Photo by E.B. Hunter)

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Figure 8. Wretched Excess: The Untold Tales of Early MTV’s map screen, 25 October 2022. (Photo by E.B. Hunter)

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Figure 9. The Limelight mobile AR tour stop of Wretched Excess: The Untold Tales of Early MTV, 25 October 2022. (Photo by E.B. Hunter)

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