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9 - Emotions in human–computer interaction
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- By Veikko Surakka, University of Tampere, Finland, Toni Vanhala, University of Tampere, Finland
- Edited by Arvid Kappas, Jacobs University Bremen, Nicole C. Krämer, Universität Duisburg–Essen
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- Book:
- Face-to-Face Communication over the Internet
- Published online:
- 05 June 2012
- Print publication:
- 16 June 2011, pp 213-236
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- Chapter
- Export citation
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Summary
Overview:Human–computer interaction (HCI) may be significantly improved by incorporating social and emotional processes. Developing appropriate technologies is only one side of the problem. It is also vital to investigate how synthesized emotional information might affect human behavior in the context of information technology. Despite previous suggestions that people treat computers as social actors, we still know relatively little about the possible and supposedly positive effects of utilizing any kind of emotional cues or messages in human–technology interaction. The aim of the present chapter is to provide a theoretical and empirical basis for integrating emotions into the study of HCI. We will first argue and show evidence in favor of the use of virtual emotions in HCI. We will then proceed by studying the possibilities of a computer for analyzing human emotion-related processes and consider some physiological measures used for this purpose in more detail. In this context, we will also briefly describe some new technological prototypes for measuring computer users' behavior. The chapter ends with a discussion summarizing the findings and addressing the advantages of studying emotions in the context of present-day technology.
Introduction
The qualitative improvement and facilitation of human–computer interaction (HCI) has become a central research issue in computer science. Traditionally, attempts to improve HCI have centered on making computers more user-friendly along technical dimensions. In this line of work, perhaps still the most visible milestone for an ordinary user has been the development of a graphical, mouse-driven user interface.