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8 - Enhancing the Tourist Heritage Experience through “In-Situ”, Customisable, 3D-Printed Souvenirs

Published online by Cambridge University Press:  22 December 2020

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Summary

Abstract

This research set out to investigate whether technological innovations in design and the personalisation of tourist souvenirs through 3D printing could offer opportunities to break away from stereotypically throwaway, low-quality, mass-manufactured products that souvenir consumption is often associated with. The study was undertaken within a historic environment in Stirling, Scotland, producing 3D-printed souvenirs insitu and inviting visitors to comment on the finished item. The chapter discusses the perceptions of the visitors of the souvenirs in terms of quality and value and concludes by reflecting on the implications of the findings for heritage attractions in terms of sustainability, authenticity, intellectual property rights, engagement with technology, and areas for future research.

Keywords: souvenir personalisation, authenticity, 3d printing, visitor Attraction

In most contemporary museums and galleries “gift shops” offer as “souvenirs” products that reflect and represent their collections or artefacts (Swanson & Timothy, 2012). The purchase of souvenirs can transform an intangible experience into a tangible, lasting memory of the visitor's engagement with these spaces and objects (Collins-Kreiner & Zins, 2011). However, the mass-market production of these souvenirs may, in fact, detach the visitor from the actual heritage experience due to their unsustainable, globalised manufacture, disposability, and confused styling (Errington, 1998). Gift shops have at times been described as “inauthentic” and “homogenised” (Boorstin, 1961), “commodified products”, “imitations”, “deceptions” (Greenwood, 1997), “staged” (MacCannell, 1973), “socially constructed interpretation of the genuineness of observable things”, or “mass standardisations oriented towards the export market” (MacCannell, 1989).

Technological innovation has altered the consumption of tourism products and experiences (Andersson, 2007; Gretzel, Fesenmaier, Formica, & O’Leary, 2006) allowing for the creation of tourist experiences that are memorable and compelling (Neuhofer, Buhalis, & Ladkin, 2012; Pine & Gilmore, 1999), sensuous (Crouch & Desforges, 2003) and creative (Richards & Wilson, 2006). Aided by these developments a creative group has emerged among tourists of “empowered consumers [who] actively participate in (re) constructing their everyday experiences at home and in the world” (Gretzel & Jamal, 2009) and who seek individualised experiences of the spaces they visit in order to increase their knowledge and promote self-development. In this way co-creative experiences are produced that are unique to each visitor and more meaningful than externally staged and scripted tourist experiences.

Type
Chapter
Information
Heritage and Tourism
Places, Imageries and the Digital Age
, pp. 151 - 170
Publisher: Amsterdam University Press
Print publication year: 2018

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