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6 - Indexing, Search, and Retrieval of Graphs and Trees

Published online by Cambridge University Press:  05 July 2014

K. Selçuk Candan
Affiliation:
Arizona State University
Maria Luisa Sapino
Affiliation:
Università degli Studi di Torino, Italy
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Summary

In Chapter 2, we have seen that most high-level multimedia data models (especially those that involve representation of spatiotemporal information, object hierarchies – such as X3D – or links – such as the Web) require tree or graph-based modeling. Therefore, similarity-based retrieval and classification commonly involve matching trees and graphs.

In this chapter, we discuss tree and graph matching. We see that, unlike the case with sequences, computing edit distance for finding matches may be extremely complex (NP-hard) when dealing with graphs and trees. Therefore, filtering techniques that can help prune the set of candidates are especially important when dealing with tree and graph data.

GRAPH MATCHING

Although, as we discussed in Section 3.3.2, graph matching through edit distance computation is an expensive task, there are various heuristics that have been developed to perform this operation efficiently. In the rest of this section, we consider three heuristics, GraphGrep, graph histograms, and graph probes, for matching graphs.

6.1.1 GraphGrep

Because the graph-matching problem is generally very expensive, there are various heuristics that have been developed for efficient matching and indexing of graphs. GraphGrep [Giugno and Shasha, 2002] is one such technique, relying on a path-based representation of graphs.

GraphGrep takes an undirected, node-labeled graph and, for each node in the graph, finds all paths that start at this node and have length up to a given, small upper bound, lp.

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Publisher: Cambridge University Press
Print publication year: 2010

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