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1 - Introduction to Section I

Published online by Cambridge University Press:  05 August 2012

Constance Steinkuehler
Affiliation:
University of Wisconsin, Madison
Kurt Squire
Affiliation:
University of Wisconsin, Madison
Sasha Barab
Affiliation:
Arizona State University
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Summary

This section, “Games as Designed Experience,” is the result of years of conversation among game developers, educators, media theorists, and indeed most of the authors (at times all three) at venues such as the Games+Learning+Society (GLS) Conference. This section features game developers theorizing about their practice and the social changes suggested by it. Much of this work is motivated by game developers trying to understand their practice in real time. As designers, these authors are mostly outside mainstream educational research discourse. However, they all do educational activities, including teaching university courses on game design, leading workshops for game developers, or just training team members informally on the job.

Many of the essays that make up these chapters have appeared in other venues ranging from Game Developer magazine to academic journals on digital media and learning. As such, their primary audiences include professional game designers, educators, and media theorists. Rather than revamp the pieces for this audience, we chose to leave them relatively intact, hopefully providing a window into the language and value systems that each author brings to his or her work.

Type
Chapter
Information
Games, Learning, and Society
Learning and Meaning in the Digital Age
, pp. 3 - 9
Publisher: Cambridge University Press
Print publication year: 2012

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References

Gee, J. P.Hull, GLankshear, C. 1996 The new work order: Behind the language of the new capitalismBoulder, COWestviewGoogle Scholar
Hunicke, RLeBlanc, MZubek, R 2004 http://www.cs.northwestern.edu/~hunicke/MDA.pdf
Hutchins, E. 1995 Cognition in the wildCambridge, MAMIT PressGoogle Scholar
Lave, J.Wenger, E 1991 Situated learning: Legitimate peripheral participationNew YorkCambridge University PressCrossRefGoogle Scholar
Shavelson, R. J.Philips, D. C.Towne, L.Feuer, M. J. 2003 On the Science of Education Design StudiesEducational Researcher 32 25http://www.jstor.org/stable/3699932CrossRefGoogle Scholar
Sirlin, D. 2006 http://www.gamasutra.com/features/20060222/sirlin_01.shtml
Stokes, D. E. 1997 Pasteur’s quadrant: Basic science and technological innovationWashington, DCBrookings Institution PressGoogle Scholar
Tobias, S.Fletcher, J. D.Computer games and instructionCharlotte, NCInformation Age Publishers

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