Skip to main content Accessibility help
×
Hostname: page-component-848d4c4894-p2v8j Total loading time: 0.001 Render date: 2024-05-13T23:41:33.092Z Has data issue: false hasContentIssue false

4 - Battles, campaigns, wars, and politics

Published online by Cambridge University Press:  05 April 2013

Martin van Creveld
Affiliation:
Hebrew University of Jerusalem
Get access

Summary

From squares to hexes

The wargames discussed in this volume so far were played by real men using real weapons, though admittedly some of them were blunted or otherwise modified to make them less dangerous. Either the games took place out of doors, as most did from the Stone Age on, or else they were held in special structures such as the Colosseum. Without exception, all were somewhat dangerous – danger, in fact, was precisely what set them apart from other two-sided games in which victory was won not by fighting but by other methods. Many, notably single combat, combat of champions, gladiatorial combats, trial by battle, and duels, were very dangerous indeed. In some cases this was carried to the point where the fighting was as real and as deadly as anything in war. The difference consisted in the purpose the games served; also in the ceremonies with which the games started and ended and of which they were a part.

However, between about 1450 and 1525, a vast change came over warfare, and with it wargames. Until then, practically all weapons used by all civilizations around the world had been edged and derived their energy from human muscle. This even applied to those which, like siege engines, used various contrivances in order to combine the energy of numerous individuals. The introduction of firearms, as demonstrated most convincingly at Constantinople in 1453, changed all that. On the one hand it made weapons much more powerful and much more deadly.

Type
Chapter
Information
Wargames
From Gladiators to Gigabytes
, pp. 139 - 188
Publisher: Cambridge University Press
Print publication year: 2013

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Kurke, L., “Ancient Greek Board Games and How to Play Them,” Classical Philology, 94, 3, July 1999, p. 259CrossRefGoogle Scholar
Murray, H. J. R., A History of Board Games other than Chess, Oxford: Clarendon Press, 1952, pp. 53–98.Google Scholar
Lau, H. T., Chinese Chess: An Introduction to China’s Ancient Game of Strategy, Tokyo: Tuttle, 1985.Google Scholar
Murray, H. J. R., A History of Chess, Oxford University Press, 1962 [1913], pp. 44–50,Google Scholar
Yalom, M., Birth of the Chess Queen, New York: Harper, 2005, especially pp. 15–30 and 213–27.Google Scholar
Shenk, D., The Immortal Game: A History of Chess, New York: Anchor, 2005, pp. 96–7Google Scholar
Hart, B. H. Liddell, Strategy, London: Cassell, 1967, pp. 343–4.Google Scholar
van Creveld, M., Command in War, Cambridge, MA: Harvard University Press, 1985, especially pp. 1–16 and 261–77.Google Scholar
Desjarlais, R., Counterplay: An Anthropologist at the Chessboard, Berkeley: University of California Press, 2011, pp. 63–4.CrossRefGoogle Scholar
Brady, F., Endgame: Bobby Fischer’s Remarkable Rise and Fall, New York: Crown, 2011, p. 112.Google Scholar
Botvinnik, M. M., Achieving the Aim, Oxford: Pergamon, 1981, pp. 36, 56, 158.Google Scholar
von Hilger, P., War Games: A History of War on Paper, Cambridge, MA: MIT, 2012, p. 21.Google Scholar
Patrick, S. B., “The History of Wargaming,” in Staff of the Strategy and Magazine, Tactics, eds., Wargame Design, New York: Hippocrene, 1983, pp. 30–44;Google Scholar
Palmer, N., The Comprehensive Guide to Board Wargaming, New York: Hippocrene, 1977, pp. 13–7;Google Scholar
van Creveld, M., Supplying War: Logistics from Wallenstein to Patton, Cambridge University Press, 1978, pp. 11, 29.Google Scholar
Adcock, F. E., The Greek and Macedonian Art of War, Berkeley: University of California Press, 1962, p. 25.Google Scholar
Stamm-Kuhlman, T., Koenig in Preussens groesser Zeit, Berlin: Siedler, p. 255.
Gush, G., A Guide to Wargaming, London: Croom Helm, 1980, pp. 21–2.Google Scholar
Parker, G., The Army of Flanders and the Spanish Road, Cambridge University Press, 1972, p. 3.Google Scholar
Brown, K. D., “Modeling for War: Toy Soldiers in Late Victorian and Edwardian England,” Journal of Social History, 24, 2, Winter 1991, pp. 237–8.CrossRefGoogle Scholar
Wells, H. G., Little Wars, Boston, MA: Small & Co., 1913.Google Scholar
Featherstone, D. and Curry, J., Donald Featherstone’s War Games, at: , 2008.
Featherstone, D., Naval War Games: Fighting Sea Battles with Model Ships, London: Staley & Paul, 1965, p. 148.Google Scholar
Dupuy, T. N., Numbers, Predictions and War, Indianapolis, IN: Bobbs-Merrill, 1979, pp. 28–9.Google Scholar
von Reisswitz, B., Kriegspiel: Instructions for the Representation of Military Maneuvers with the Kriegspiel Apparatus, Hemel Hempstead: Bill Leeson, 1983 [1824].Google Scholar
von Scharnhorst, G., Ueber die Wirkung des Feuergewehrs, Osnabrueck: Biblio, 1973 [1813].Google Scholar
Coker, C., Barbarous Philosophers: Reflections on the Nature of War from Heraclitus to Heisenberg, London: Hurst, 2010, pp. 250,Google Scholar
Dannhauer, E. H., “Das Reisswitzsche Kriegspiel von seinen Beginn bis zu Tode des Erfinders 1827,” Militair-Wochenblatt, 56, 1872, pp.  22−4.Google Scholar
Halter, E., From Sun Tzu to XBox: War and Video Games, New York: Thunder Mouth’s Press, 2006, p. 43.Google Scholar
von Altrock, , Das Kriegspiel: Eine Anleitung zu seiner Handhabung, Berlin: Mittler, 1908, pp. 180–90.Google Scholar
von Verdy du Vernois, J., Beitrag zum Kriegspiel, Berlin: Mittler, 1876.Google Scholar
von Baerensprung, , Einfuehrung in das Kriegspiel, Berlin: Mittler, 1913;Google Scholar
Sonderegger, E., Anlage und Leitung von Kriegspiel-Uebungen, Frauenfeld: Huber, 1897;Google Scholar
Meckel, J., Anleitung zum Kriegspiel, Berlin: Vossische Buchhandlung, 1875;Google Scholar
von Trotha, T., Gebrauch des Kriegspiel-Apparatus, Berlin: Mittler, 1870.Google Scholar
Harari, Y., “Wargaming the Battles of the Diadochi Wars,” unpublished, Jerusalem, September 1996.
Glick, S. P. and Charters, L. Ian, “War Games, and Military History,” Journal of Contemporary History, 18, 4, October 1983, pp. 567–82.Google Scholar
Smith, R., “The Long History of Gaming in Military Training,” Simulation Gaming, 41, 6, 2010, p. 9;CrossRefGoogle Scholar
Bloomfield, L., “Reflections on Gaming,” Orbis, 27, 4, Winter 1984, p. 784.Google Scholar
Sabin, P., Simulating War, London: Continuum, 2012, pp. 22–8.Google Scholar
Zuber, T., The Moltke Myth, Lanham, MD: University Press of America, 2008, p. 306.Google Scholar
von Schlieffen, A., Dienstschriften, Berlin: Mittler, 1939, vol. I, p. 118.Google Scholar
Zuber, T., German War Planning, 1891–1914, Woodbridge: Boydell Press, 2004, pp. 185–81.Google Scholar
Zuber, T., Inventing the Schlieffen Plan, Oxford University Press, 2002, pp. 145–9.CrossRefGoogle Scholar
des Heeres, Generalstab, ed., Die Grossen Generalstabsreisen-Ost – aus den Jahren 1891–1905, Berlin: Mittler, 1938, pp. 1–50.Google Scholar
Caffrey, M., “Toward a History-Based Doctrine for Wargaming,” Aerospace Power, Fall 2000, p. 40.Google Scholar
Bracken, P., “Unintended Consequences of Strategic Games,” Simulation and Games, 8, 3, September 1977, pp. 108–9.CrossRefGoogle Scholar
Hofmann, R., German Army War Games, Carlisle Barracks, PA: Army War College, 1983, p. 7.Google Scholar
Doenitz, K., Memoirs, London: Cassell, 2000 [1959], pp. 32–3.Google Scholar
May, E. R., Strange Victory: Hitler’s Conquest of France, New York: Wang & Hill, 2001, pp. 215–26,Google Scholar
von Manstein, E., Lost Victories, London: Methuen, 1958, pp. 119–20;Google Scholar
Halder, F., Kriegstagebuch, Stuttgart: Kohlhammer, 1962, vol. I, p. 185Google Scholar
Guderian, H., Panzer Leader, London: Cassell, 1951, p. 69.Google Scholar
Halder, , Kriegstagebuch, vol. II, pp. 201, 203, entries for November 29, 1940, December 3, 1941;
von Paulus, F., Ich stehe hier auf Befehl!, Frankfurt/Main: Bernard & Graefe, 1960, p. 90.Google Scholar
Halder, , Kriegstagebuch, 2, p. 170, entry for August 11, 1941.
von Tschischwitz, W., Anleitung zum Kriegspiel, Neisse: Graveur, 1867.Google Scholar
Sayre, F., Map Maneuvers and Tactical Rides, Fort Leavenworth, KS: Army Press, 1910, p. 21.Google Scholar
Gat, A., The Development of Military Thought: The Nineteenth Century, Oxford University Press, 1992, p. 222.Google Scholar
Aston, G., “The Entente Cordiale and the ‘Military Conversations’,” Quarterly Review, 258, April 1932, pp. 367–73;Google Scholar
Robertson, W., Soldiers and Statesmen, 1914–1918, London: Cassell, 1925, vol. I, pp. 24–5.Google Scholar
Thompson, M. R. J. Hope, “The Military War Game,” Journal of the Royal United Service Institute, February 1962, p. 50.CrossRefGoogle Scholar
Von Cochenhausen, , “Wargames for Battalion, Regiment and Division,” Military Review, March 1941.
Little, W. McCarty, “The Strategic War Game or Chart Maneuver,” US Naval Institute Proceedings, December 1912, p. 1230.Google Scholar
Spector, R. H., Professors of War: The Naval War College and the Development of the Naval Profession, Newport, RI: Naval War College Press, 1977, p. 81.Google Scholar
Barber, J. A., “The School of Naval Warfare,” Naval War College Review, 22, April 1969, pp. 89–96.Google Scholar
McHugh, J., Fundamentals of Wargaming, Newport, RI: Naval War College Press, 1966, pp. 4.14–19.Google Scholar
Agnew, J. B., “From Where did Our Amphibious Doctrine Come?,” Marine Corps Gazette, August 1979, p. 53.Google Scholar
Miller, E. S., War Plan Orange: The US Strategy to Defeat Japan, 1897–1945, Annapolis, MD: Naval Institute Press, 2007, pp. 3, 81, 168.Google Scholar
Evans, D. C. and Peattie, M. R., Kaigun: Strategy, Tactics and Technology in the Imperial Japanese Navy, 1887–1941, Annapolis, MD: Naval Institute Press, 1997, p. 466.Google Scholar
Prangue, G. W., At Dawn We Slept, New York: McGraw-Hill, 1981, pp. 181,Google Scholar
Reynolds, C., Admiral John J. Towers, Annapolis, MD: Naval Institute Press, 1991, pp. 236–9, 276–9.Google Scholar
Wohlstetter, R., Pearl Harbor, Warning and Decision, Stanford, CA: Stanford University Press, 1962, pp. 355–7, 377.Google Scholar
Parshall, J. and Tully, A., Shattered Sword: The Untold Story of the Battle of Midway, Dulles, VA: Potomac Press, 2005, p. 53.Google Scholar
Fochida, Mitsuo and Okumiya, Masatake, Midway, New York: Ballantine, 1955, pp. 87–94.Google Scholar
Rubel, R. C., “The Epistemology of War Gaming,” Naval War College Review, 59, 2, Spring 2006, p. 119.Google Scholar
Budiansky, S., Battle of Wits: The Complete Story of Codebreaking in World War II, New York: Free Press, 2000, pp. 12–13.Google Scholar
Talib, N. N., The Black Swan: The Impact of the Highly Improbable, New York: Random House, 2007, especially pp. 251Google Scholar
Dollinger, H., Wenn die Soldaten, Munich: Bruckman, 1974, pp. 43, 49.Google Scholar
Engels, F., Anti-Duehring: Herr Eugen Duehring’s Revolution in Science, Moscow: Foreign Languages Publishing House, 1954 [1878], pp. 188–98.Google Scholar
Foch, F., Les principes de la guerre, 5th edn, Paris: Berger-Levrault, 1918, pp. viii−ix;Google Scholar
Ludendorff, E., The Nation at War, London: Hutchinson, 1936, pp. 11–24.Google Scholar
Morgenthau, H., Politics among Nations, Boston, MA: McGraw-Hill, 1948, pp. 115–64.Google Scholar
van Creveld, M., Nuclear Proliferation and the Future of Conflict, New York: Free Press, 1993, pp. 32–65.Google Scholar
von Buelow, A. H. D., Geist des neuern Kriegsystem, Hamburg: Hofman, 1799;Google Scholar
de Jomini, A. H., Précis de l’art de la guerre, Paris, 1838.Google Scholar
von Moltke, H., Erinnerungen, Briefe, Dokumente, Stuttgart: Der Kommende Tag, 1922, pp. 349–50.Google Scholar
Goerlitz, W., History of the German General Staff, New York: Praeger, 1953, p. 237.Google Scholar
Von Rabenau, F., Seeckt, Leipzig: Hasse & Koehler, 1940, pp. 228–9.Google Scholar
Wallach, J., Kriegstheorien: ihre Entwicklung im 19. und 20. Jahrhundert, Frankfurt/Main: Bernard & Greafe, 1965, pp. 84–6, 95–101.Google Scholar
Ritter, G., The Sword and the Scepter, London: Allen Lane, 1972, vol. II, pp. 193–206.Google Scholar
Blasius, D., Buergerkrieg und Politik: Weimars Ende, 1930–1932, Goettingen: Vanderhoek, 2006, pp. 126–43.Google Scholar
Goldhammer, H. and Speier, H., “Some Observations on Political Gaming,” World Politics, 12, 1, October 1959, p. 77.CrossRefGoogle Scholar
Jones, W. M., On Free-Form Gaming, Santa Monica, CA: RAND, 1985Google Scholar
Ghamari-Tarbrizi, S., “Simulating the Unthinkable: Gaming Future War in the 1950s and 1960s,” Social Studies of Science, 30, 2, April 2000, pp. 172–6Google Scholar
Griffin, S. F., The Crisis Game, Garden City, NY: Doubleday, 1965, pp. 71–86.Google Scholar
McDonald, J., “Secret Weapons: Theory of Games,” Science Digest, December 1960, p. 7;Google Scholar
de Landa, M., War in the Age of Intelligent Machines, New York: Swerve, 1991, pp. 87, 97.Google Scholar
van Damme, E., “On the State of the Art in Game Theory: An Interview with Robert Aumann,” Games and Economic Behavior, 24, 1998, p. 184.CrossRefGoogle Scholar
Freedman, L., The Evolution of Nuclear Strategy, New York: St. Martin’s, 1983, pp. 182–9Google Scholar
Nicholson, M., “Games and Simulation,” Journal of Strategic Studies, 3, 3, December 1980, p. 82.CrossRefGoogle Scholar
Averch, H. and Lavin, M., Simulation of Decision-Making in Crisis, Santa Monica, CA: RAND, 1964, pp. 30–1Google Scholar
Schelling, T. C., “An Uninhibited Sales Pitch for Crisis Gaming,” in Levine, R., Schelling, T. C., and Jones, W., Crisis Games 27 Years Later, Santa Monica, CA: RAND, 1991 [1965], p. 23.Google Scholar
Tannenwald, N., “Nuclear Weapons and the Vietnam War,” Journal of Strategic Studies, 29, 4, August 2002, pp. 681–2.Google Scholar
Pape, R. A., Bombing to Win: Air Power and Coercion in War, Ithaca, NY: Cornell University Press, 1996, pp. 174–211;Google Scholar
Clodfelter, M., The Limits of Airpower: The American Bombing of North Vietnam, New York: Free Press, 1989;Google Scholar
McMaster, H. R., Dereliction of Duty: Johnson, McNamara and the Lies that Led to Vietnam, New York: Harper, 1998.Google Scholar
Rosenberg, D. A., “Being ‘Red’: The Challenge of Taking the Soviet Side in War Games at the Naval War College,” Naval War College Review, 41, Winter 1988, pp. 86–92.Google Scholar
Hay, B. and Gile, R. H., Global War Game: The First Five Years, Newport, RI: Naval War College, 1993Google Scholar
Delillo, D., Underworld, New York: Scribner, 1997, p. 421.Google Scholar
Gile, R. H., Global War Game: Second Series, Newport, RI: Naval War College, 2004, p. 11.Google Scholar
Baylis, J., “NATO’s Strategy: The Case for a New Strategic Concept,” International Affairs, 64, 1, Winter 1987, p. 44.CrossRefGoogle Scholar
Ford, D., The Button: The Pentagon’s Command and Control System, New York: Simon & Schuster, 1985, pp. 90–3.Google Scholar
Hobsbawm, E., The Age of Extremes: A History of the World, 1914–1991, New York: Vintage, 1996.Google Scholar

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×