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Shakespeare and Virtual Reality

Published online by Cambridge University Press:  21 December 2021

Stephen Wittek
Affiliation:
Carnegie Mellon University, Pennsylvania
David McInnis
Affiliation:
University of Melbourne

Summary

Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And more interestingly, what can Shakespeare do for VR (rather than vice versa)? This Element, the first on its topic, explores the ways that virtual reality can be used in the classroom and the ways that it might radically change how students experience and think about Shakespeare in performance.
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Shakespeare and Virtual Reality
  • Edited by Stephen Wittek, Carnegie Mellon University, Pennsylvania, David McInnis, University of Melbourne
  • Online ISBN: 9781009003995
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Shakespeare and Virtual Reality
  • Edited by Stephen Wittek, Carnegie Mellon University, Pennsylvania, David McInnis, University of Melbourne
  • Online ISBN: 9781009003995
Available formats
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To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Shakespeare and Virtual Reality
  • Edited by Stephen Wittek, Carnegie Mellon University, Pennsylvania, David McInnis, University of Melbourne
  • Online ISBN: 9781009003995
Available formats
×