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“From the Stone Age to the Information Age”: History and Heritage in Sid Meier's Civilization VI

  • Angus A.A. Mol (a1), Aris Politopoulos (a2) and Csilla E. Ariese-Vandemeulebroucke (a2)
Extract

Video games are one of today's quintessential media and cultural forms, but they also have a surprising and many-sided relation with the past (Morgan 2016). This certainly holds true for Sid Meier's Civilization (MicroProse & Firaxis Games 1991–2016), which is a series of turn-based, strategy video games in which you lead a historic civilization “from the Stone Age to the Information Age” (Civilization ca. 2016). Sid Meier's Civilization VI, the newest iteration of the series developed by Firaxis and released on October 21, 2016, allows players to step into the shoes of idealized political figures such as Gilgamesh, Montezuma, Teddy Roosevelt, and Gandhi. Via these and other leaders, you aim to achieve supremacy over all other civilizations. This is done through founding cities, creating infrastructure, building armies, conducting diplomacy, spreading culture and religion, and choosing “technologies” and “civics”—philosophical or ideological breakthroughs—for your civilization to focus on.

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References
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Advances in Archaeological Practice
  • ISSN: -
  • EISSN: 2326-3768
  • URL: /core/journals/advances-in-archaeological-practice
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