Skip to main content
×
Home

Virtual and Augmented Reality in Public Archaeology Teaching -

  • Kate Ellenberger (a1)
Abstract

Two of the biggest challenges in public archaeology teaching are getting interlocutors' attention and getting them to feel connection to past people. Inspiring focus and empathy in the short interactions we have can be difficult, especially when the subjects are very distant in time. New and scholarly produced forms of virtual reality show particular promise for getting and keeping the attention of our publics. In this review, I discuss several forms of virtual or augmented reality and assess them as tools for public archaeology practice.

  • View HTML
    • Send article to Kindle

      To send this article to your Kindle, first ensure no-reply@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about sending to your Kindle.

      Note you can select to send to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be sent to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

      Find out more about the Kindle Personal Document Service.

      Virtual and Augmented Reality in Public Archaeology Teaching -
      Available formats
      ×
      Send article to Dropbox

      To send this article to your Dropbox account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your Dropbox account. Find out more about sending content to Dropbox.

      Virtual and Augmented Reality in Public Archaeology Teaching -
      Available formats
      ×
      Send article to Google Drive

      To send this article to your Google Drive account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your Google Drive account. Find out more about sending content to Google Drive.

      Virtual and Augmented Reality in Public Archaeology Teaching -
      Available formats
      ×
Copyright
References
Hide All
Arya Ali, Hartwick Peggy, Graham Shawn, and Nowlan Nuket 2012 Collaborating through Space and Time in Educational Virtual Environments: 3 Case Studies. Journal of Interactive Technology and Pedagogy 2. Electronic document, https://jitp.commons.gc.cuny.edu/collaborating-through-space-and-time-in-educational-virtual-environments-3-case-studies/, accessed May 18, 2017.
British Museum 2014 The British Museum on Sketchfab. Electronic document, https://sketchfab.com/britishmuseum, accessed April 28, 2017.
Campus Archaeology Program 2017 Home. Electronic document, http://campusarch.msu.edu, accessed May 4, 2017.
Copplestone Tara 2014 Buried! Game Overview. Electronic document, http://www.taracopplestone.co.uk/buriedindex.html, accessed April 28, 2017.
Deniau Guillame 2017a Cultural Heritage Spotlight: Q&A with Daniel Pett from the British Museum (Part 1). Electronic document, https://blog.sketchfab.com/cultural-heritage-spotlight-qa-daniel-pett-british-museum-part1/ accessed April 28, 2017.
Deniau Guillame 2017b Cultural Heritage Spotlight: Q&A with Daniel Pett from the British Museum (Part 2). Electronic document, https://blog.sketchfab.com/cultural-heritage-spotlight-qa-daniel-pett-british-museum-part-2/ accessed April 28, 2017.
Deniau Guillame 2017c Cultural Heritage Spotlight: Q&A with Daniel Pett from the British Museum (Part 3). Electronic document, https://blog.sketchfab.com/cultural-heritage-spotlight-qa-with-daniel-pett-from-the-british-museum-part-3/, accessed April 28, 2017.
Eve Stuart 2012 Augmenting Phenomenology: Using Augmented Reality to Aid Archaeological Phenomenology in the Landscape. Journal of Archaeological Method and Theory 19 (4):582600. DOI:10.1007/s10816-012-9142-7, accessed June 5, 2017.
Eve Stuart 2017 The Embodied GIS: Using Mixed Reality to Explore Multi-Sensory Archaeological Landscapes. Internet Archaeology 44. DOI: https://doi.org/10.11141/ia.44.3, accessed June 21, 2017.
Eve Stuart, Hoffman Kerrie, Morgan Colleen, Pantos Alexis, and Kinchin-Smith Sam 2014 Voices Recognition. Electronic document, http://www.heritagejam.org/jam-day-entries/2014/7/12/voices-recognition-stuart-eve-kerrie-hoffman-colleen-morgan-alexis-pantos-and-sam-kinchin-smith, accessed April 28, 2017.
Florida Public Archaeology Network 2017 About Us. Electronic document, http://www.flpublicarchaeology.org/about/, accessed May 4, 2017.
Foreman Joel, Gee James Paul, Herz J. C., Hinrichs Randy, Prensky Marc, and Sawyer Ben 2004 Game-Based Learning: How to Delight and Instruct in the 21st Century. EDUCAUSE Review 39 (5):5066.
Giuseppantonio Di Franco Paola 2015 3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts. Presence 24 (3):243264.
Giuseppantonio Di Franco Paola, Matthews Justin L., and Matlock Teenie 2016 Framing the Past: How Virtual Experience Affects Bodily Description of Artefacts. Journal of Cultural Heritage 17:179187.
Gonzalez-Tennant Edward 2011 Archaeological Research and Public Knowledge: New Media Methods for Public Archaeology in Rosewood, Florida. PhD dissertation, Department of Anthropology, University of Florida, Gainesville.
Gonzalez-Tennant Edward 2013 New Heritage and Dark Tourism: A Mixed Methods Approach to Social Justice in Rosewood, Florida. Heritage & Society 6 (1):6288.
Graham Shawn 2015 The Diary in the Attic. Electronic document, https://electricarchaeology.ca/2015/07/16/the-diary-in-the-attic/, accessed April 28, 2017.
Graham Shawn, Eve Stuart, Morgan Colleen, and Pantos Alexis 2015 Hearing the Past. Electronic document, https://electricarchaeology.ca/2015/01/05/hearing-the-past/ accessed April 28, 2017.
Insole Peter, and Piccini Angela 2014 Your Place or Mine? Crowdsourced Planning, Moving Image Archives and Community Archaeology. Archäologische Informationen 36:3143.
Lithodomos VR 2017 Ancient Jerusalem in VR. Electronic document, https://lithodomosvr.com/ancient-jerusalem-in-vr/, accessed April 28, 2017.
Milgram Paul, Takemura Haruo, Utsumi Akira, and Kishino Fumio 1995 Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum. Proceedings of Telemanipulator and Telepresence Technologies 282. DOI:10.1117/12.197321, accessed June 5, 2017.
Morgan Colleen L. 2009 (Re)Building Catalhoyuk: Changing Virtual Reality in Archaeology. Archaeologies 5 (3):468487.
Morgan Colleen L. 2016 Pixel vs Pigment: The Goal of Virtual Reality in Archaeology. Electronic document, https://savageminds.org/2016/01/11/pixel-vs-pigment-the-goal-of-virtual-reality-in-archaeology/, accessed April 28, 2017.
Nicholas George, Bell Catherine, Coombe Rosemary, Welch John, Noble Brian, Anderson Jane, Bannister Kelly, and Watkins Joe 2010 Intellectual Property Issues in Heritage Management Part 2: Legal Dimensions, Ethical Considerations, and Collaborative Research Practices. Heritage Management 3 (1):117147.
Paleowest Archaeology 2016 Little Petroglyph Canyon Mapping Project. Electronic document, https://sketchfab.com/models/500e9b63fafb4be3978557e2ce813834, accessed April 28, 2017.
PIVOTtheWorld Inc. 2016 Product. Electronic document, http://www.pivottheworld.com/product, accessed April 28, 2017.
Rogers Kate 2016 Shooting Archaeologists. Off the Record: Archaeology and Documentary Filmmaking Paper presented at the 8th World Archaeological Congress, Kyoto, Japan.
Sims Lionel 2009 Entering, and Returning from, the Underworld: Reconstituting Silbury Hill by Combining a Quantified Landscape Phenomenology with Archaeoastronomy. Journal of the Royal Anthropological Institute 15:386408.
Sketchfab 2017 Sketchfab Virtual Reality. Electronic document, https://sketchfab.com/virtual-reality, accessed April 28, 2017.
Tilley Christopher 1994 A Phenomenology of Landscape. Berg, Oxford.
Trowbridge David 2017 Clio FAQs. Electronic document, https://www.theclio.com/web/, accessed April 28, 2017.
Van Dyke Ruth M. 2007 The Chaco Experience: Landscape and Ideology at the Center Place. School for Advanced Research Press, Santa Fe, New Mexico.
Van Dyke Ruth M. 2008 Visual Perception in Chaco Canyon, New Mexico: Some Phenomenological Observations. In Archaeology and the Politics of Vision in a Post-Modern Context, edited by Jorge Vítor Oliveira and Thomas Julian, pp. 278291. Cambridge Scholars Publishing, Cambridge.
Virtual Curation Museum 2013 About the Virtual Curation Museum. Electronic document, https://virtualcurationmuseum.wordpress.com/about/, accessed April 28, 2017.
Recommend this journal

Email your librarian or administrator to recommend adding this journal to your organisation's collection.

Advances in Archaeological Practice
  • ISSN: -
  • EISSN: 2326-3768
  • URL: /core/journals/advances-in-archaeological-practice
Please enter your name
Please enter a valid email address
Who would you like to send this to? *
×

Metrics

Altmetric attention score

Full text views

Total number of HTML views: 584
Total number of PDF views: 183 *
Loading metrics...

Abstract views

Total abstract views: 248 *
Loading metrics...

* Views captured on Cambridge Core between 12th July 2017 - 18th November 2017. This data will be updated every 24 hours.