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Design of simulation-based pilot training systems using machine learning agents

Published online by Cambridge University Press:  21 February 2022

J. Källström*
Affiliation:
Department of Computer and Information Science, Linköping University, Linköping, Sweden
R. Granlund
Affiliation:
RISE SICS East, Linköping, Sweden
F. Heintz
Affiliation:
Department of Computer and Information Science, Linköping University, Linköping, Sweden
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Abstract

The high operational cost of aircraft, limited availability of air space, and strict safety regulations make training of fighter pilots increasingly challenging. By integrating Live, Virtual, and Constructive simulation resources, efficiency and effectiveness can be improved. In particular, if constructive simulations, which provide synthetic agents operating synthetic vehicles, were used to a higher degree, complex training scenarios could be realised at low cost, the need for support personnel could be reduced, and training availability could be improved. In this work, inspired by the recent improvements of techniques for artificial intelligence, we take a user perspective and investigate how intelligent, learning agents could help build future training systems. Through a domain analysis, a user study, and practical experiments, we identify important agent capabilities and characteristics, and then discuss design approaches and solution concepts for training systems to utilise learning agents for improved training value.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2022. Published by Cambridge University Press on behalf of Royal Aeronautical Society
Figure 0

Figure 1. Users of simulation-based pilot training systems (from Ref. [6]).

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Figure 2. Constraints affecting training for different types of simulation resources.

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Figure 3. Hostile entities approaching a Combat Air Patrol (CAP).

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Figure 4. Score for blue (in solid circle) and red (in dashed circle) forces in a counterair operations scenario.

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Figure 5. Markov decision process.

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Figure 6. Importance of different types of agent behaviour.

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Figure 7. Importance of different types of agent roles and voice interaction.

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Figure 8. Importance of different types of scenario characteristics.

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Figure 9. Training scenario to the left, test scenario in the middle, and state space to the right.

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Figure 10. Rewards to the left, survey results in the middle, bank angle distribution to the right.

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Figure 11. System architecture for training system using learning agents.