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Design creativity in AI: Using the SCAMPER method

Published online by Cambridge University Press:  13 May 2025

Vicente Chulvi*
Affiliation:
Enginyeria Mecànica i Construcció, University Jaume I, Castello de la Plana, Spain
Laura Ruiz-Pastor
Affiliation:
Industrial Systems Engineering and Design, University Jaume I, Castello de la Plana, Spain
Marta Royo
Affiliation:
Enginyeria Mecànica i Construcció, University Jaume I, Castello de la Plana, Spain
Carlos García-García
Affiliation:
Industrial Systems Engineering and Design, University Jaume I, Castello de la Plana, Spain
*
Corresponding author: Vicente Chulvi; Email: chulvi@uji.es
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Abstract

The rise of generative artificial intelligences (AIs) has quickly made them auxiliary tools in numerous fields, especially in the creative one. Many scientific works already discuss the comparison of the creative capacity of AIs with human beings. In the field of Engineering Design, however, numerous design methodologies have been developed that enhance the creativity of the designer in their idea generation phase. Therefore, this work aims to expand previous works by leading a Generative Pre-trained Transformer 4 (GPT-4) based generative AI to use a design methodology to generate creative concepts. The results suggest that these types of tools can be useful for designers in that they can inspire novel ideas, but they still lack the necessary capacity to discern technically feasible ideas.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NC
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial licence (http://creativecommons.org/licenses/by-nc/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use.
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1. Applied methodology scheme.

Figure 1

Table 1. Values for assessing creativity, according to López-Forniés et al. (2017)

Figure 2

Figure 2. Students’ conceptual solutions.

Figure 3

Figure 3. AI conceptual solutions.

Figure 4

Table 2. Results of maximum creativity

Figure 5

Figure 4. Cmax values distribution.

Figure 6

Figure 5. (a) N(Cmax) values distribution; (b) U(Cmax) values distribution; (c) T(Cmax) values distribution.

Figure 7

Figure 6. (a) Nmax values distribution; (b) Umax values distribution; (c) Tmax values distribution.

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