Ashby, M.F. (1999). Materials Selection in Mechanical Design, 2nd ed.Oxford: Butterworth–Heinemann.
Ashby, M.F., & Johnson, K. (2002). Materials and Design: The Art and Science of Material Selection in Product Design. Oxford: Butterworth–Heinemann.
Arnheim, R. (1969). Visual Thinking. Los Angeles: University of California Press.
Avison, D., Francis, L., Myers, M., & Nielsen, P.A. (1999). Action research. Communications of the ACM 42 (1), 94–97.
Bailey, S. (1855). Letters on the Philosophy of the Human Mind. London: Longman, Brown, Green & Longmans.
Beylerian, G.M., & Dent, A. (2005). Material ConneXion: The Global Resource of New and Innovative Materials for Architects, Artist and Designers. London: Thames & Hudson Ltd.
Binder, T., De Michelis, G., Gervautz, M., Jacucci, G., Matkovic, K., Psik, T., & Wagner, I., (2004). Supporting configurability in a mixed-media environment for design students. Personal and Ubiquitous Computing 8 (5), 310–325.
Buxton, B. (2007). Sketching User Experiences. Getting the Design Right and the Right Design. San Francisco, CA: Morgan Kaufmann.
Debevec, P. (1998). Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography. Proc. 25th Annual Conf. Computer Graphics and Interactive Techniques, SIGGRAPH ’98, pp. 189–198.
Djajadiningrat, J.P., Gaver, W.W., & Frens, J.W. (2000). Interaction relabelling and extreme characters methods for exploring aesthetic interactions. Proc. 3rd Conf. Designing Interactive Systems, DIS ’00. pp. 66–71.
Do, E.Y.-L. (2002). Drawing marks, acts, and reacts: toward a computational sketching interface for architectural design. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 16 (3), 149–171.
Fish, J., & Scrivener, S. (1990). Amplifying the mind's eye: sketching and visual cognition. Leonardo 23 (1), 117–126.
Fulton Suri, J., & Marsh, M. (1997). Human factors in design—suggestions for effective communication in multi-disciplinary teams. Proc. Human Factors and Ergonomics Society 41st Annual Meeting, pp. 460–464.
Hummels, C.C.M. (2000). Gestural design tools: prototypes, experiments and scenarios. Doctoral Dissertation. Delft University of Technology.
Jordan, P.W. (2000). Designing Pleasurable Products. An Introduction to the New Human Factors. London: Taylor & Francis.
Keller, A.I., Hoeben, A., & van der Helm, A., (2006). Cabinet: merging designers’ digital and physical collections of visual materials. Personal and Ubiquitous Computing 10 (2–3), 183–186.
Ludden, G.D.S., Schifferstein, H.N.J., & Hekkert, P. (2008). Surprise as a design strategy. Design Issues 24 (2), 28–38.
Low, K.-L., Welch, G., Lastra, A., & Fuchs, H. (2001). Life-sized projector-based dioramas. Proc. ACM Symp. Virtual Reality Software and Technology, VRST ’01, pp. 93–101.
McDonagh, D., Bruseberg, A., & Haslam, C. (2002). Visual product evaluation: exploring users’ emotional relationships with products. Applied Ergonomics: Human Factors in Technology and Society 33 (3), 231–240.
Muller, M. (2001). Order and Meaning in Design. Utrecht: EMMA Publishers.
Pasman, G. (2003). Designing with precedents. Doctoral Dissertation. Delft University of Technology.
Piper, B. (2002). Illuminating Clay: A 3-D tangible interface for landscape analysis. Proc. SIGCHI Conf. Human Factors in Computing Systems, CHI ’02, pp. 355–362.
Raskar, R., Welsh, G., Low, K.-L., & Bandyopadhyay, D. (2001). Shader lamps: animating real objects with imaged-based illuminations. Proc. 12th Eurographics Workshop on Rendering, pp. 89–102.
Reijnders, A. (2005). The Ceramic Process. A Manual and Source of Inspiration for Ceramic Art and Design. London: A&C Black Publishers.
Ryokai, K., Marti, S., & Ishii, H. (2004). I/O brush: drawing with everyday objects as ink. Proc. SIGCHI Conf. Human Factors in Computing Systems, CHI ’04, pp. 303–310.
Saakes, D.P. (2006). Material light: exploring expressive materials. Personal and Ubiquitous Computing 10 (2), 144–147.
Saakes, D.P., & Keller, A.I. (2005). Beam me down Scotty: to the virtual and back! Proc. Conf. Designing Pleasurable Products and Interfaces, pp. 482–483.
Saakes, D.P., & Van der Lugt, R. (2007). Relight my model: new media in ideation workshops. Proc. Conf. Int. Association of Societies of Design Research, IASDR, Hong Kong.
Schön, D.A. (1992). Designing as reﬂective conversation with the materials of the design situation. Knowledge Based Systems 5 (3), 3–14.
Stappers, P.J., Keller, A.I., & Hoeben, A. (2000). Aesthetics, interaction, and usability in ‘sketchy’ design tools. Facilitating Research in Art, Media and Design 1 (1), 1–7.
van der Lugt, R. (2005). How sketching can affect the idea generation process in design group meetings. Design Studies 26 (2), 101–126.
van Rompay, T., Hekkert, P., Saakes, D., & Russo, B. (2005). Grounding abstract object characteristics in embodied interactions. Acta Psychologica 119 (3), 315–351.
Verlinden, J.C., de Smit, A., Peeters, A.W.J., & van Gelderen, M.H. (2003). Development of a flexible augmented prototyping system. Journal of WSCG 11 (3), 496–503.