Skip to main content Accessibility help
×
Home
Hostname: page-component-568f69f84b-ftpnm Total loading time: 0.213 Render date: 2021-09-20T19:27:58.353Z Has data issue: true Feature Flags: { "shouldUseShareProductTool": true, "shouldUseHypothesis": true, "isUnsiloEnabled": true, "metricsAbstractViews": false, "figures": true, "newCiteModal": false, "newCitedByModal": true, "newEcommerce": true, "newUsageEvents": true }

Freedom and the value of games

Published online by Cambridge University Press:  01 January 2020

Jonathan Gingerich*
Affiliation:
Department of Philosophy, University of California, Los Angeles, CA, USA
*Corresponding

Abstract

This essay explores the features in virtue of which games are valuable or worthwhile to play. The difficulty view of games holds that the goodness of games lies in their difficulty: by making activities more complex or making them require greater effort, they structure easier activities into more difficult, therefore more worthwhile, activities. I argue that a further source of the value of games is that they provide players with an experience of freedom, which they provide both as paradigmatically unnecessary activities and by offering opportunities for relatively unconstrained choice inside the ‘lusory’ world that players inhabit.

Type
Articles
Copyright
Copyright © Canadian Journal of Philosophy 2017

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

Alder, Avery. 2013. The Quiet Year. Nelson, BC: Buried Without Ceremony.Google Scholar
Bradford, Gwen. 2015. Achievement. Oxford: Oxford University Press. 10.1093/acprof:oso/9780198714026.001.0001CrossRefGoogle Scholar
Brand, Jeffrey E. and Knight, Scott J.. 2005. “The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II.” Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play. http://www.digra.org/digital-library/publications/the-narrative-and-ludic-nexus-in-computer-games-diverse-worlds-ii.Google Scholar
Brown, Ashley M. L. 2015. Sexuality in Role Playing Games. New York: Routledge.CrossRefGoogle Scholar
Caillois, Roger. 2001. Man, Play and Games. Translated by Barash, Meyer. Urbana: University of Illinois Press.Google Scholar
Foucault, Michel. 2008. The Birth of Biopolitics: Lectures at the Collège de France 1978–1979. Translated by Burchell, Graham and edited by Senellart, Michael. New York: Palgrave.Google Scholar
Gingerich, Jonathan. 2016. “The Political Morality of Nudges in Healthcare.” In Nudging Health: Health Law and Behavioral Economics, edited by Glenn Cohen, I., Fernandez Lynch, Holly, and Robinson, Christopher T., 97106. Baltimore: Johns Hopkins University Press.Google Scholar
Gingerich, Jonathan. 2018. “ Freedom's Spontaneity.” PhD diss., University of California, Los Angeles.Google Scholar
Hurka, Thomas. 2006. “Games and the Good.” Aristotelian Society Supplementary Volume 80: 217235. 10.1111/j.1467-8349.2006.00143.xCrossRefGoogle Scholar
Huizinga, Johan. 1950. Homo Ludens: A Study in the Play Element of Culture. Boston: Beacon.Google Scholar
Kant, Immanuel. 2000. Critique of the Power of Judgment. Translated by Guyer, Paul and Matthews, Eric, edited by Guyer, Paul. Cambridge: Cambridge University Press. 10.1017/CBO9780511804656CrossRefGoogle Scholar
Kolers, Avery. 2016. “The Grasshopper's Error: Or, How Life is a Game.” Dialogue 54: 727746.CrossRefGoogle Scholar
Mussett, Shannon M. 2014. “Berserker in a Skirt: Sex and Gender.” In Dungeons & Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks, edited by Robichaud, Christopher, 189201. Chichester: John Wiley & Sons.Google Scholar
Nguyen, C. Thi. 2017a. “Competition as Cooperation.” Journal of the Philosophy of Sport 44: 123137. 10.1080/00948705.2016.1261643CrossRefGoogle Scholar
Nguyen, C. Thi. 2017b. “Philosophy of Games.” Philosophy Compass 12(e12426): 118.CrossRefGoogle Scholar
Nguyen, C. Thi. 2017c. “The Value of Games.”Paper presented at the annual meeting of the American Philosophical Association Pacific Division, Seattle, April 12–15.Google Scholar
Riggle, Nick. 2015. “Personal Style and Artistic Style.” The Philosophical Quarterly 65: 711731. 10.1093/pq/pqv026CrossRefGoogle Scholar
Robinson, Jenefer M. 1985. “Style and Personality in the Literary Work.” The Philosophical Review 94: 227247. 10.2307/2185429CrossRefGoogle Scholar
Rohwer, Susan. 2014. “It's Time to Silence ‘Gamergate, ’ End the Misogyny in Gaming Culture.” Los Angeles Times, October 17.Google Scholar
Schaeffer, Jonathan, Burch, Neil, Björnsson, Yngvi, Kishimoto, Akihiro, Müller, Martin, Lake, Robert, Paul, Lu, and Sutphen, Steve. 2007. “Checkers Is Solved.” Science 317: 15181522. 10.1126/science.1144079CrossRefGoogle ScholarPubMed
Scheffler, Samuel. 2013. Death and the Afterlife. Oxford: Oxford University Press. 10.1093/acprof:oso/9780199982509.001.0001CrossRefGoogle Scholar
Suits, Bernard. 1990. The Grasshopper: Games, Life, and Utopia. Boston: David R. Godine.Google Scholar
Tasioulas, John. 2006. “Games and the Good.” Aristotelian Society Supplementary Volume 80: 237264. 10.1111/j.1467-8349.2006.00144.xCrossRefGoogle Scholar
Ullmann-Margalit, Edna, and Morganbesser, Sidney. 1977. “Picking and Choosing.” Social Research 44: 757785.Google Scholar

Send article to Kindle

To send this article to your Kindle, first ensure no-reply@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about sending to your Kindle. Find out more about sending to your Kindle.

Note you can select to send to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be sent to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Freedom and the value of games
Available formats
×

Send article to Dropbox

To send this article to your Dropbox account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your <service> account. Find out more about sending content to Dropbox.

Freedom and the value of games
Available formats
×

Send article to Google Drive

To send this article to your Google Drive account, please select one or more formats and confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your <service> account. Find out more about sending content to Google Drive.

Freedom and the value of games
Available formats
×
×

Reply to: Submit a response

Please enter your response.

Your details

Please enter a valid email address.

Conflicting interests

Do you have any conflicting interests? *