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Strategic gaze: an interactive eye-tracking study

Published online by Cambridge University Press:  14 March 2025

J. Hausfeld*
Affiliation:
Department of Economics, University of Konstanz, Konstanz, Germany TWI Kreuzlingen, Kreuzlingen, Switzerland Institute of Psychology, Social Neuroscience and Social Psychology, University of Bern, Bern, Switzerland
K. von Hesler
Affiliation:
Department of Economics, University of Konstanz, Konstanz, Germany TWI Kreuzlingen, Kreuzlingen, Switzerland
S. Goldlücke
Affiliation:
Department of Economics, University of Konstanz, Konstanz, Germany
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Abstract

We present an interactive eye-tracking study that explores the strategic use of gaze. We analyze gaze behavior in an experiment with four simple games. The game can either be a competitive (hide & seek) game in which players want to be unpredictable, or a game of common interest in which players want to be predictable. Gaze is transmitted either in real time to another subject, or it is not transmitted and therefore non-strategic. We find that subjects are able to interpret non-strategic gaze, obtaining substantially higher payoffs than subjects who do not see gaze. If gaze is transmitted in real time, gaze becomes more informative in the common interest games and players predominantly succeed to coordinate on efficient outcomes. In contrast, gaze becomes less informative in the competitive game.

Information

Type
Original Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Author(s) 2020
Figure 0

Fig. 1 Decision screen. The left panel shows a screenshot of a subject currently looking at the top left box, in either the coordination or the hide and seek game. The right panel shows the decision screen for the focal coordination and discoordination game without any box being looked at. For ease of readibility, we increased the font size of the numbers

Figure 1

Fig. 2 The four games in normal form. Notes: The decision screens of the participants do not show the normal form, but a graphical representation of their possible choices (see Fig. 1). The strategies’ labels TL, TR, BL, and BR in the normal form correspond to the top left, top right, bottom left, and bottom right box on the participants’ computer screens, respectively

Figure 2

Table 1 Average box choices in treatments with free choice

Figure 3

Fig. 3 Average success rates of second movers across treatments and games. Notes: A trial is counted as a success for the second mover when she receives a positive payoff, i.e. when the two players choose the same box in the coordination, the focal coordination, and the hide & seek game and when they choose different boxes in the focal discoordination game

Figure 4

Table 2 Shares of correct predictions by the two heuristics in the recorded gaze treatment

Figure 5

Table 3 Share of second mover choices in line with heuristics by treatment

Figure 6

Table 4 Average fixation numbers and fixation durations across games and treatments

Figure 7

Table 5 Shares of correct predictions by the two heuristics in live gaze treatments

Figure 8

Fig. 4 Cumulative distribution of share of viewing time on all boxes other than the most inspected box across games and livegaze-treatments. Notes: The graphs show the distribution of the share of viewing time that subjects allocate to all boxes except the one they inspect the most. The intercept with the y-axis thus corresponds to the percentage of people that only look at one single box in the respective game and treatment. The dashed lines mark the natural maximum of 75% viewing time on the non-most inspected boxes, which is reached if all four boxes are inspected for exactly 25% of the time

Figure 9

Table 6 First movers’ gaze strategies and success rates (in parentheses) in hide & seek game

Figure 10

Table 7 First mover success regressed on gaze strategy (probit models, marginal effects)

Figure 11

Table 8 Classification of types

Figure 12

Table 9 Classification of first movers based on hide & seek behavior

Figure 13

Fig. 5 Individual data of all subjects in the LiveGaze-ForcedChoice treatment. The x-axis shows the 5 periods within the hide & seek game, while the y-axis shows the time share of total time for each box

Figure 14

Fig. 6 Individual data of all subjects in the LiveGaze-FreeChoice treatment. The x-axis shows the 5 periods within the hide & seek game, while the y-axis shows the time share of total time for each box

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