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A domain-specific language for experimental game theory

  • ERIC WALKINGSHAW (a1) and MARTIN ERWIG (a1)
Abstract
Abstract

Experimental game theory is increasingly important for research in many fields. Unfortunately, it is poorly supported by computer tools. We have created Hagl, a domain-specific language embedded in Haskell, to reduce the development time of game-theoretic experiments and make the definition and exploration of games and strategies simple and fun.

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Camerer C. (2003) Behavioral Game Theory: Experiments in Strategic Interaction. Princeton University Press.
Erwig M. & Walkingshaw E. (2008) A Visual Language for Representing and Explaining Strategies in Game Theory. Pages 101–108 of: Bottoni et al. (ed), IEEE Int. Symp. on Visual Language and Human-Centric Computing, Herrsching am Ammersee, Germany. Washington, DC: IEEE Computer Society.
Glasgow Haskell Compiler. (2004) The Glasgow Haskell compiler [online]. Available at: http://haskell.org/ghc (Accessed 23 August 2009).
Kendall G., Darwen P. & Yao X. (2005) The Prisoner's Dilemma competition [online]. Available at: http://www.prisoners-dilemma.com (Accessed 23 August 2009).
Läufer K. & Odersky M. (1994) Polymorphic type inference and abstract data types, ACM Trans. Program. Lang. Syst., 16 (5): 14111430.
Straffin P. D. (1993) Game Theory and Strategy. The Mathematical Association of America.
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Journal of Functional Programming
  • ISSN: 0956-7968
  • EISSN: 1469-7653
  • URL: /core/journals/journal-of-functional-programming
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