Hostname: page-component-89b8bd64d-b5k59 Total loading time: 0 Render date: 2026-05-06T14:01:48.158Z Has data issue: false hasContentIssue false

Reference dependence, cooperation, and coordination in games

Published online by Cambridge University Press:  01 January 2023

Mark Schneider*
Affiliation:
University of Connecticut, School of Business, 2100 Hillside Road Unit 1041. Storrs, CT 06269-1041
Jonathan W. Leland*
Affiliation:
National Science Foundation, Arlington VA
Rights & Permissions [Opens in a new window]

Abstract

The problems of how self-interested players can cooperate despite incentives to defect, and how players can coordinate despite the presence of multiple equilibria, are among the oldest and most fundamental in game theory. In this report, we demonstrate that a plausible and even natural specification of the reference outcome in a game simultaneously predicts systematic cooperation and defection in the Prisoner’s Dilemma, as well as equilibrium selection and out-of-equilibrium play in coordination games. The predictions hold even if players are purely self-interested, there are no salient labels, the game is played only once, and there is no communication of any kind. Furthermore, the predictions are unique, as opposed to the multiplicity of equilibria in the infinitely repeated Prisoner’s Dilemma and in coordination games. We apply experimental results to test the predictions of the model.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2015] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: The prisoner’s dilemma. Here and in Figures Figure 2–Figure 4, the rows are Player 1’s choices, the columns, Player 2’s. Each cell shows payoffs for Players 1 and 2, respectively.

Figure 1

Figure 2: Experimental test of Proposition 1.

Figure 2

Figure 3. Experimental test of Proposition 2.

Figure 3

Figure 4: Experimental test of Proposition 3.

Figure 4

Table 1: Game SH3 with inequality-averse payoffs