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Selection effects on dishonest behavior

Published online by Cambridge University Press:  01 January 2023

Petr Houdek*
Affiliation:
Faculty of Business Administration, Prague University of Economics and Business, Czech Republic
Marek Hudík*
Affiliation:
Faculty of Business Administration, Prague University of Economics and Business, Czech Republic
Marek Vranka*
Affiliation:
Faculty of Business Administration, Prague University of Economics and Business, Czech Republic
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Abstract

In many situations people behave ethically, while elsewhere dishonesty reigns. Studies of the determinants of unethical behavior often use random assignment of participants in various conditions to identify contextual or psychological factors influencing dishonesty. However, in many real-world contexts, people deliberately choose or avoid specific environments. In three experiments (total N = 2,124) enabling self-selection of participants in two similar tasks, one of which allowed for cheating, we found that participants who chose the task where they could lie for financial gain reported a higher number of correct predictions than those who were assigned it at random. Introduction of financial costs for entering the cheating-allowing task led to a decrease in interest in the task; however, it also led to more intense cheating. An intervention aimed to discourage participants from choosing the cheating-enabling environment based on social norm information did not have the expected effect; on the contrary, it backfired. In summary, the results suggest that people low in moral character are likely to eventually dominate cheating-enabling environments, where they then cheat extensively. Interventions trying to limit the preference of this environment may not have the expected effect as they could lead to the selection of the worst fraudsters.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2021] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: Schema of the design of Study 1. In rounds 1 and 2, participants played AFTER and BEFORE versions of the game in a randomized order. The number of reported predictions in the AFTER version of the task served as a baseline measure of cheating. In round 3, participants were randomly selected to a control and experimental group. Participants in the control group were randomly assigned BEFORE or AFTER version of the game. Participants in the experimental group chose whether they wanted to play BEFORE or AFTER version, or whether they wanted to be assigned to one of the versions at random. Then we measured, for all participants, risk and social preferences. Finally, participants answered socio-demographic questions and filled several questionnaires.

Figure 1

Figure 2: The distribution of correct predictions per condition. The figure shows the distribution of correct predictions in the baseline measure of cheating and in the 3rd round in comparison to the expected distribution. Observed means and their 95% confidence intervals are also displayed. Observations are grouped according to participants’ decisions in the 3rd round. For example, “Chose AFTER” shows the distribution of correct predictions of the participants who chose the AFTER version of the task in the 3rd round.

Figure 2

Figure 3: Correlations between individual differences measures with baseline cheating and selection of a version of the task in Study 1. The figure shows Spearman correlation coefficients and 95% confidence intervals for their estimates. The choice of a version had three ordered levels — BEFORE, random, and AFTER — and only participants in the experimental group were included. Donations to charity are analyzed separately for the two samples because the charities, as well as exact monetary rewards differed between them. The results from the PVQ are at https://osf.io/xpbdq/.

Figure 3

Figure 4: Schema of the design of Study 2. In rounds 1 and 2, participants played AFTER and BEFORE versions of the game in a randomized order. The number of reported predictions in the AFTER version of the task served as a baseline measure of cheating. In rounds 3 and 4, participants chose in random order between the BEFORE and AFTER version, and between the BEFORE and AFTER version with a fee. In round 5, participants chose between the BEFORE and AFTER version. Before making their decision, a half of participants learned that “only 30%” of participants participated in the AFTER version in a previous experiment while the other half learned that “only 25%” of participants participated in the BEFORE version of the task. Finally, all participants played a lottery, answered socio-demographic questions, and filled several questionnaires.

Figure 4

Figure 5: The distribution of correct predictions per condition. The figure shows the distributions of correct predictions in comparison to the expected distribution. Observed means and their 95% confidence intervals are also displayed. Observations are grouped according to participants’ choices of the two versions of the task.

Figure 5

Figure 6: Correlations between individual differences measures with baseline cheating and selection of a version of the task in Study 2. The figure shows Spearman correlation coefficients and 95% confidence intervals for their estimates. The choice of a version corresponds to the number of choices of the AFTER version in the third and fourth rounds of the task.

Figure 6

Figure 7: In rounds 1 and 2, participants played AFTER and BEFORE versions of the game in a randomized order. The number of reported predictions in the AFTER version of the task served as a baseline measure of cheating. In round 3, participants were randomly selected to a control and experimental group. Participants in the control group were randomly assigned BEFORE or AFTER version of the game. Participants in the experimental group chose whether they wanted to play BEFORE or AFTER version. Finally, participants answered socio-demographic questions and filled questions related to honesty-humility.

Figure 7

Figure 8: The proportion of reported correct predictions per condition, choice, and round in Study 3. The error bars show 95% confidence intervals around the proportions. The dotted line shows the expected proportion of correct predictions under chance performance.