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Toward a (more) parsimonious account of the link between ‘dark’ personality and social decision-making in economic games

Published online by Cambridge University Press:  26 February 2025

Benjamin E. Hilbig*
Affiliation:
RPTU University Kaiserslautern-Landau, Germany
Isabel Thielmann
Affiliation:
Max Planck Institute for the Study of Crime, Security and Law, Freiburg, Germany
*
Corresponding author: Benjamin E. Hilbig; Email: b.hilbig@rptu.de
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Abstract

There are large individual differences in prosocial vs. antisocial behavior as studied via economic games. Prominent among the personality traits that have been considered as potential correlates are ‘dark’ traits (especially Machiavellianism, Narcissism, Psychopathy, and Sadism). However, although such traits should account for choices in games, the corresponding associations are weak and inconsistent, leading to a state of knowledge that lacks specificity and parsimony. We argue and demonstrate across 10 studies and 8 economic games (total N = 10,474) that a clearer picture emerges once (a) including games that (also) afford the expression of forgiveness (vs. retaliation) and/or (dis)trust and (b) considering the shared vs. unique aspects of dark traits. Specifically, we find that (i) the common core of all dark traits—the dark factor of personality, D—consistently predicts antisocial behavior in all games, (ii) dark traits also (though less strongly) predict antisocial behavior, and (iii) dark traits do so almost entirely due to D. We discuss the theoretical and methodological implications of these findings for the study of individual differences in pro- vs. antisocial behavior in economic games.

Information

Type
Empirical Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of Society for Judgment and Decision Making and European Association for Decision Making
Figure 0

Table 1 Mean true-score correlations corrected for unreliability (number of studies in parentheses) between dark tetrad traits and games as per the meta-analysis by Thielmann et al. (2020)

Figure 1

Table 2 Overview of studies 1–10

Figure 2

Figure 1 Association (smoothed; GLM with a binomial link function) between D and the probability of prosocial choices per game. The shaded area represents the standard error. The reported odds ratios (and 95% CIs) are the results from the logistic regression (game choices on D) as described in the main text.

Figure 3

Figure 2 Odds ratios (bars represent the 95% CIs) for single dark tetrad traits predicting prosocial choices alone (green circles), for single dark tetrad traits predicting prosocial choices when controlling for D (orange squares), and for D predicting prosocial choices controlling for each single dark tetrad trait (blue triangles). The dotted (blue) vertical line indicates the zero-order effect of D (see Figure 1). The dashed vertical line indicates a null effect (OR = 1). The remaining vertical lines indicate a small (OR = 0.80; OR = 1.25), medium-sized (OR = 0.60; OR = 1.67), or large (OR = .40) effect (Heck et al., 2018). N = Narcissism, M = Machiavellianism, P = Psychopathy, S = Sadism.