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Hacking the Medium: Shaping the creative constraints of network architectures in multiplicitous media artworks

Published online by Cambridge University Press:  22 December 2021

Oliver Bown*
Affiliation:
Interactive Media Lab, University of New South Wales, Australia.
Sam Ferguson*
Affiliation:
Faculty of Engineering and IT, University of Technology Sydney, Australia.
Augusto Dias Pereira Dos Santos*
Affiliation:
Interactive Media Lab, University of New South Wales, Australia.
Kurt Mikolajczyk*
Affiliation:
Faculty of Engineering and IT, University of Technology Sydney, Australia.

Abstract

In this article we discuss our practice-based research into effective architectures and creative workflows for creatively coding massive multidevice light and sound installation artworks. We discuss the challenges of working with networked multidevice systems and illustrate these challenges with examples of the type of content that one may wish to display on these systems. We then consider how the structuring of a creative framework can strongly influence how an artist approaches the creation of such work, eases the process of creative search and discovery and reduces the time cost and risk of solving technical problems of architecture design. We take a design perspective on how to make effective creativity support tools and also consider a holistic perspective on creative practice that attempts to satisfy creative ideals grounded in the reality of practice.

Type
Article
Copyright
© The Author(s), 2021. Published by Cambridge University Press

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