The ‘art’ we produce today attempts to incorporate an increasinglevel of computer technology. There are many reasons for this trend, themost significant being a thirst for an exploration of the ‘new’, and thedesire to parallel the increasing level of technology seeping into everydaylife. However, when surveying recent developments we find an arrayof technology-related arts projects that instead of reaching forward intothe previously unknown, often reproduce the past simply in a digital form,designed to appeal to our immediate senses but lacking in depth andsubstance. Likewise, it can be observed that in many cultures (ancient andmodern), mimesis grows out of what seems to be a human reaction totechnological change. Qualities familiar from past usage tend to bereproduced in new materials and with new techniques, regardless ofappropriateness. This may have religious origins, or simply result frominertia, reworking concepts within the current paradigm. Parallels can bedrawn from evolution, which can be observed to progress in a series of largeadvancements alternating with periods of extremely slow or zero development(Eldredge and Gould 1972), and from the progress of science, which seems tobe similarly stepped (Kuhn 1962).
This paper describes Mimetric Dynamics – an audiovisual interactive installation exploringone of the many possible relationships between nature and technology. Inthis work, real and simulated fluid dynamics are presented simultaneously,allowing both artist and viewer to explore the relationship between‘digital’ and ‘analogue’ media in both sound and visual dimensions. It gains insight from physical laws and time flows derivedfrom the natural world, where digital technology is used to producemathematical models simulating real physical attributes. In doing so we areable to harness qualities of the ‘natural’ and use theircharacteristics to control aspects of the ‘artificial’ (virtual).