Hostname: page-component-76fb5796d-r6qrq Total loading time: 0 Render date: 2024-04-25T14:08:56.367Z Has data issue: false hasContentIssue false

Visualising User Experiences: Analysing Embodiment of UX in Autonomous Vehicle Concepts

Published online by Cambridge University Press:  26 July 2019

Charlie Ranscombe*
Affiliation:
Swinburne University of Technology;
Jacob Rodda
Affiliation:
Swinburne University of Technology;
Mark Johnson
Affiliation:
Ford Design
*
Contact: Ranscombe, Charlie, Swinburne University of Technology, Architectural and Industrial Design, Australia, cranscombe@swin.edu.au

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

The prospect of autonomous vehicles and associated technologies has disrupted traditional modes of vehicle operation and ownership. This requires automotive designers to shift their focus from designing vehicle form to consider the design of transport experiences. As such, there is a need to explore how best to support automotive designers in communicating user experiences (UX) alongside the physical design of vehicles. This paper presents an industry case study conducted with Ford Design Asia Pacific to assess the embodiment of UX in early concepts. Attributes of generalised model for UX are mapped to designers' storyboard illustration for the experience of an advanced concept for an autonomous vehicle interior. Results show how a mix of captions, sketches of users and contextual features illustrate different attributes of user experience. From findings we conclude firstly, the need to develop a toolkit to help designers communicate descriptions of as yet designed interactions. We also conclude that sketching contextual features of experience can provide a starting point to develop aspects of UX that can be used to differentiate and identify the Ford brand.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2019

References

Buxton, B. (2007), Sketching user experiences: getting the design right and the right design, Morgan Kaufmann, San Francisco.Google Scholar
Eckoldt, K., Hassenzahl, M., Laschke, M. and Knobel, M. (2013), “Alternatives: exploring the car's design space from an experience-oriented perspective”, Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces, ACM, pp. 156164.Google Scholar
Gonzalez, I., Val, E., Justel, D., Iriarte, I. and Lasa, G. (2018), “Aesthetic Interaction Consistency: Exploring the Foundation for Static and Dynamic Aesthetics”, Proceedings of the DESIGN 2018 15th International Design Conference, pp. 22092220.Google Scholar
Gowda, N., Ju, W. and Kohler, K. (2014), “Dashboard Design for an Autonomous Car”, Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, ACM, pp. 14.Google Scholar
Law, E.L.-C., Hassenzahl, M., Karapanos, E., Obrist, M. and Roto, V. (2014), “Tracing links between UX frameworks and design practices: dual carriageway”, Proceedings of HCI Korea, Hanbit Media, Inc., pp. 188195.Google Scholar
Lenz, E., Diefenbach, S. and Hassenzahl, M. (2013), “Exploring relationships between interaction attributes and experience”, Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces, ACM, pp. 126135.Google Scholar
Lenz, E., Diefenbach, S. and Hassenzahl, M. (2014), “Aesthetics of interaction: a literature synthesis”, Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, ACM, pp. 628637.Google Scholar
Marquardt, N. and Greenberg, S. (2015), “Sketching User Experiences: The Hands-on Course”, Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM, pp. 24792480.Google Scholar
Michailidou, I., Franzen, F. and Lindemann, U. (2016), “Method to create market-specific customer profiles for enhancing positive user experiences in cars”, 14th International Design Conference, pp. 17631772.Google Scholar
Ranscombe, C., Hicks, B. and Mullineux, G. (2012), “A method for exploring similarities and visual references to brand in the appearance of mature mass-market products”, Design Studies, Vol. 33 No. 5.Google Scholar
Tovey, M., Porter, S. and Newman, R. (2003), “Sketching, concept development and automotive design”, Design Studies, Vol. 24 No. 2, pp. 135153.Google Scholar
Truong, K.N., Hayes, G.R. and Abowd, G.D. (2006), “Storyboarding: an empirical determination of best practices and effective guidelines”, Proceedings of the 6th conference on Designing Interactive systems.Google Scholar
Unger, R. (2012), A project guide to UX design: for user experience designers in the field or in the making, 2nd edition. Pearson Education distribution.Google Scholar