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Interaction with the Game and Motivation among Players of Massively Multiplayer Online Role-Playing Games

  • Héctor Fuster (a1), Xavier Carbonell (a1), Andrés Chamarro (a2) and Ursula Oberst (a1)

Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game’s possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an avatar and escape from reality (Dissociation). Although part of the reason for playing was escapism and/or stress relief, the main motivation had a social nature. We conclude that MMORPG offer an attractive environment for a broad spectrum of people, and we have not been able to confirm the stereotype of a loner avoiding reality, taking refuge in games.

Corresponding author
*Correspondence concerning this article should be addressed to Xavier Carbonell. Universidad Ramon Llull. Facultat de Psicologia, Ciències de l’Educació i de l’Esport Blanquerna. Císter, 34. 08022 Barcelona (Spain). E-mail:
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The Spanish Journal of Psychology
  • ISSN: 1138-7416
  • EISSN: 1988-2904
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