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An exploration of the motivational basis of take-some and give-some games

Published online by Cambridge University Press:  01 January 2023

Tessa Haesevoets*
Affiliation:
Department of Developmental, Personality and Social Psychology, Ghent University, Henri Dunantlaan 2, B-9000, Ghent, Belgium
Alain Van Hiel
Affiliation:
Ghent University
Jasper Van Assche
Affiliation:
Ghent University
Dries H. Bostyn
Affiliation:
Ghent University
Chris Reinders Folmer
Affiliation:
Erasmus University Rotterdam
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Abstract

Surprisingly little research has investigated the particular motives that underlie choice behavior in social dilemma situations. The main aim of the present research was to ask whether behavior in take-some games (such as the multiple-person Commons Dilemma Game and the two-person Bandit Game) and give-some games (such as the multiple-person Public Goods Dilemma Game and the two-person Dictator Game) is differently affected by proself and prosocial motives. Two experimental studies were conducted. Our first experiment used a trait-based assessment of the motives, whereas in our second experiment the motives were measured as state variables. The results of both experiments revealed that proself and prosocial motives did not explain much difference between taking and giving when comparing the Commons Dilemma Game and the Public Goods Dilemma Game. Yet, our second experiment revealed that these motives did differentiate choices in the Bandit Game and the Dictator Game. More specifically, prosocial motives are more strongly related to giving behavior in the Dictator Game than to taking behavior in the Bandit Game. As such, it can be concluded that in dyadic games (but not in multiple-person games) prosocial motives (but not proself motives) predict choice behavior in a game-specific way.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2019] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Table 1: Overview of the game variants and descriptive statistics of the game behaviors (Experiment 1)

Figure 1

Table 2: Overview of the motivational trait scales (Experiment 1)

Figure 2

Table 3: Correlation matrix of the motives (Experiment 1)

Figure 3

Table 4: Descriptive statistics and correlations between the game behaviors (Experiment 2)

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Experiment 1: List of Variables
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Experiment 2: List of Variables
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Supplementary materials
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