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Integrating Digital Datasets into Public Engagement through ArcGIS StoryMaps

Published online by Cambridge University Press:  25 June 2020

Matthew D. Howland*
Affiliation:
Department of Anthropology, University of California San Diego, 9500 Gilman Drive, #0532, La Jolla, CA 92093-0532, USA
Brady Liss
Affiliation:
Department of Anthropology, University of California San Diego, 9500 Gilman Drive, #0532, La Jolla, CA 92093-0532, USA
Thomas E. Levy
Affiliation:
Department of Anthropology, University of California San Diego, 9500 Gilman Drive, #0532, La Jolla, CA 92093-0532, USA
Mohammad Najjar
Affiliation:
Levantine Archaeology Laboratory, University of California San Diego, 9500 Gilman Drive, #0532, La Jolla, CA 92093-0532, USA
*
(mdhowlan@ucsd.edu, corresponding author)
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Abstract

Archaeologists have a responsibility to use their research to engage people and provide opportunities for the public to interact with cultural heritage and interpret it on their own terms. This can be done through hypermedia and deep mapping as approaches to public archaeology. In twenty-first-century archaeology, scholars can rely on vastly improved technologies to aid them in these efforts toward public engagement, including digital photography, geographic information systems, and three-dimensional models. These technologies, even when collected for analysis or documentation, can be valuable tools for educating and involving the public with archaeological methods and how these methods help archaeologists learn about the past. Ultimately, academic storytelling can benefit from making archaeological results and methods accessible and engaging for stakeholders and the general public. ArcGIS StoryMaps is an effective tool for integrating digital datasets into an accessible framework that is suitable for interactive public engagement. This article describes the benefits of using ArcGIS StoryMaps for hypermedia and deep mapping–based public engagement using the story of copper production in Iron Age Faynan, Jordan, as a case study.

Los arqueólogos tienen una responsabilidad de utilizar su investigación académica para entablar una conversación con el público general y así ocasionar oportunidades para que el público pueda interactuar con su patrimonio cultural y generar una interpretación de esta herencia cultural en sus propios términos. Propongo que esta arqueología pública se puede hacer a través de tecnología como “hypermedia” y “deep mapping.” En la arqueología del siglo XXI, los académicos pueden depender de varios avances tecnológicos para promover el interés y compromiso del público, incluyendo la fotografía digital, los sistemas de información geográfica y los modelos tridimensionales. Estas tecnologías, incluso cuando se recopilan para análisis o documentación, pueden ser herramientas valiosas para educar e involucrar al público con los métodos arqueológicos y cómo estos métodos ayudan a los arqueólogos a aprender sobre el pasado. A la larga, existe un gran beneficio para la narrativa académica cuando se hacen más accesibles estos métodos y resultados arqueológicos que involucran al público general y a los beneficiarios interesados. ArcGIS StoryMaps es una herramienta efectiva para integrar los datos digitales de manera que sean accesibles al público. Este ensayo se basa en la historia de la producción de cobre durante la Edad de Hierro en Faynan, Jordania para describir los beneficios de usar ArcGIS StoryMaps con hypermedia y deep mapping con el objetivo de fomentar la participación pública.

Information

Type
Articles
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Author(s) 2020 Published by Cambridge University Press on behalf of Society for American Archaeology
Figure 0

FIGURE 1. Please access The Kingdom of Copper StoryMap through this link: http://bit.ly/Faynan. The StoryMap is also accessible by scanning this QR code with a smartphone.

Figure 1

FIGURE 2. Flowchart showing the iterative process the Edom Lowlands Regional Archaeology Project team used to generate a StoryMap, with emphasis on continually rewriting the StoryMap to better reach intended audiences.

Figure 2

FIGURE 3. Screenshot of The Kingdom of Copper StoryMap, featuring an interactive map, written story elements, two buttons that allow zooming into the map or bringing up a 3D model, and a selected pop-up that provides more information about Area A, as well as a photograph of the area.