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Sibling kinship, prosociality, language AI, and norms

Published online by Cambridge University Press:  31 March 2026

J. Jobu Babin*
Affiliation:
Wilson College of Business, University of Northern Iowa , USA
Haritima Chauhan
Affiliation:
Driehaus College of Business, DePaul University , Chicago, USA
Manda Tiwari
Affiliation:
Sorrell College of Business, Troy University , USA
*
Corresponding author J. Jobu Babin; E-mail: jobubabin@gmail.com
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Abstract

This manuscript examines how growing up with a sibling relates to prosociality and how knowledge of a partner’s sibling background may serve as a behavioral cue. In a series of experimental games, we found that individuals with siblings were significantly more likely to cooperate in stag hunt and contribute more in public goods and dictator games than only children (OC) on average. In two treatments where a sibling status cue is exogenously revealed, only-child pairs exhibited reduced prosociality. OC exhibit different empirical expectations of behavior compared to those with siblings, while generally sharing the same normative beliefs. Language AI analysis of subjects’ written perspectives on the games corroborates these patterns. We conclude that OC exhibit more context-dependent prosociality, with behavior more closely aligned with empirical expectations than normative beliefs, a pattern not observed in those with siblings.

Information

Type
Empirical Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of Society for Judgment and Decision Making and European Association for Decision Making
Figure 0

Figure 1 Normal form for two of the strategic games: payoffs are written $(u_A, u_B)$, where A is the row player and B is the column player, and show the number of tokens received. Panel (a) is stag hunt (SH) with blue corresponding to the cooperative stag strategy and yellow to the safe hare strategy. Panel (b) is public goods game (PGG) with VCM/social interest rate of 1.5. PGG actions are simplified here to illustrate the strategic form, thus resembling an n-dimensional prisoner’s dilemma; in the experiment, players were permitted to transfer any amount between the endpoints of 0 and 100 ($s_i \in [0, 100]$). Public pool increases in $s_i$, as do the benefits to j for free riding.

Figure 1

Figure 2 Extensive form for the dictator game (DG): Payoffs are vertical vectors with top outcome for A as the first mover and bottom outcome for B (second or non-mover). Player A can allocate an amount of tokens $s_A \in e_A=[0,100]$ to B; player B has no action. The rational, self-interested player allocates 0; players with social preferences (a different specification of $u_i$) are more likely to commit to non-zero actions.

Figure 2

Table 1 Summary statistics, by treatment

Figure 3

Figure 3 Comparison of prosocial actions by sibling status, uninformed, N = 568.

Figure 4

Table 2 Estimates of prosocial behavior (control group only)

Figure 5

Figure 4 Comparison of prosocial actions by sibling status and different treatments.

Figure 6

Table 3 Intervention treatment effects in 3 games, by sibling status

Figure 7

Table 4 Summary of norm profiles by game and sibling status (pooled)

Figure 8

Table 5 Summary of norm profiles by game, treatment, and sibling status (SH)

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Table 6 Summary of norm profiles by game, treatment, and sibling status (PGG)

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Table 7 Summary of norm profiles by game, treatment, and sibling status (DG)

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Figure 5 Group text prevalence differences in norms topics by group corpora: $SC$ = 568 and $OC$ = 291.

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Table A1 Intervention treatment effects in 3 games, by sibling status (US)

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Table A2 Intervention treatment effects in 3 games, by sibling status (Non-US)

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Table A3 Intervention treatment effects in 3 games, by sibling status (US as a control)

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Table A4 Intervention treatment effects in 3 games, by sibling status (female)

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Table A5 Intervention treatment effects in 3 games, by sibling status (male)

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Table A6 Estimates of prosocial behavior (control group only) additional control-gender

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Table A7 Estimates of prosocial behavior (control group only) additional control-closeness

Figure 19

Figure A1

Figure 20

Figure A2

Figure 21

Figure A3 Actions, normative beliefs, and empirical expectations in SH (all p-values are Fisher’s or Mann–Whitney tests unless otherwise specified).

Figure 22

Figure A4 Actions, empirical expectations, and normative beliefs in PGG (p-values from the Mann–Whitney tests).

Figure 23

Figure A5 Actions, empirical expectations, and normative beliefs in DG (p-values from the Mann–Whitney tests).

Figure 24

Table A8 Phi coefficient correlations, actions and norms in SH by sibling group.

Figure 25

Table A9 Document-prevalence differences in norm-language topics (SC vs. OC).

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