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A compass to navigate the multiple dimensions of prototyping

Published online by Cambridge University Press:  27 August 2025

Régis Lomba*
Affiliation:
Université Catholique de Louvain, Belgium
Benoit Herman
Affiliation:
Université Catholique de Louvain, Belgium
Benoit Raucent
Affiliation:
Université Catholique de Louvain, Belgium

Abstract:

The emergence of new technologies, such as additive manufacturing, and places to promote access to these equipment’s, such as fablabs and makers space, has supported the development of new methodologies based on prototyping. From problem definition to customer validation, prototypes can support the different phases of the innovation process. The biggest challenge being to design the right prototype to address the objective of each phase. Here, we propose to transpose and develop a model from human-computer interaction (Houde & Hill, 1997) (Yang, 2005) to the field of design sciences. The model intends to separate design issues into the “role”, the “look and feel” and the “implementation” axes. Next, we illustrate its potential through the characterization of different prototypes fabricated within the product development process of a tool design to unbend electric pylons.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. The triangle prototype classification model (adapted from Houde & Hill, 1997)

Figure 1

Table 1. NASA technology readiness level scale (adapted from Mankins, 1995) and its associated prototype recommendation

Figure 2

Figure 2. Hierarchical morphogical prototyping taxonomy representation with its associated weights (adapted from Stowe, 2009)

Figure 3

Figure 3. Role score = context weight x tester weight x interactions weight /48

Figure 4

Figure 4. (Left) the compass associated to the pylon unbending prototype workshop: role score = 2 (context simulated) x 3 (selected target audience) x 3 (driven interactions) /48 = 0.375 (Right) picture of the context prototype associated, a pylon prototype made of thinner structural parts to make manipulations possible

Figure 5

Figure 5. (Left) a first test on a simplified setup and its associated compass focused on validating how the project could work. (Right) a more realistic test with a hydraulic press to unbend a real case bended pylon part and its associated compass