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Have Video Games Evolved Enough to Teach Human Origins?

A Review of Ancestors: The Humankind Odyssey

Published online by Cambridge University Press:  24 February 2022

William D. Snyder*
Affiliation:
Department of Early Prehistory and Quaternary Ecology, University of Tübingen, Germany
*
(wdspaleo@gmail.com, corresponding author)
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Overview

Video games are unparalleled as an interactive medium and can serve as potential educational tools through intelligent game design and the players’ immersion in the game world (e.g., Mayo 2009; Rassalle 2021; Rubio-Campillo 2020; Winter 2021). At the same time, video games, like any media, might also misinform (e.g., Aron 2020; Dennis 2019; Emery and Reinhard 2016). In this review, I present my impressions of the game Ancestors: A Humankind Odyssey (Panache Digital Games 2019), specifically regarding its portrayal of paleoanthropological themes. In preparing this review, I played the game in its entirety and subsequently interviewed the developers in order to clarify their intentions when designing the game (Patrice Désilets and Marc-André De Blois, personal communication 2021). Using the medium of video games, is it possible to make a “perfectly” accurate simulation of human evolution? Perhaps, but that may not matter anyway. In my view, video games, as exemplified by Ancestors, have great potential for exploring the basic components of human evolution and to reach and inspire a wider public that might otherwise learn very little about the subject matter.

Information

Type
Digital Review
Copyright
Copyright © The Author(s), 2022. Published by Cambridge University Press on behalf of Society for American Archaeology
Figure 0

FIGURE 1. Unlocking an evolutionarily relevant trait (omnivory). Top right: in the ”Neuronal” menu, the player can use ”neuronal energy” to unlock improved traits related to perception, dexterity, and omnivory, among others. Here, the final ”Omnivorous” trait is unlocked, allowing hominids to eat any food source. Bottom left: the Omnivorous trait enables the digestion of ”mammal protein,” such as from this saber-toothed carcass. (Ancestors: The Humankind Odyssey, 2019. Screenshots by the author.)

Figure 1

FIGURE 2. Stone toolmaking behavior in silico. Only certain combinations of objects can be manipulated to initiate “Alteration” sequences. Here, a granite hammerstone is being used to modify obsidian, the result of which is an “Obsidian scraper.” The scraper can then be used to turn branches into sharpened sticks for hunting or to butcher carcasses (hunted by the player or stolen from other predators). (Ancestors: The Humankind Odyssey, 2019. Screenshot by the author.)

Figure 2

FIGURE 3. Living among clanmates. At night, the player can rest their hominids at an oasis, where they are generally safe from predation. Then, when dawn comes around, the player can embark on new expeditions, whether alone, with babies riding piggyback (which boosts the rate of neuronal energy accumulation) or with additional clan members following behind the lead hominid. (Ancestors: The Humankind Odyssey, 2019. Screenshot by the author.)

Figure 3

FIGURE 4. Progressing through human evolution. The in-game “Evolution” menu shows the player what progress they have achieved, including the total player time, births and deaths (in the current clan), and evolution feats. Once a player achieves over 75% of the game's evolution feats, the player can trigger the final “Evolution Leap,” thereby ending the game (unfortunately, Homo ergaster is not playable). (Ancestors: The Humankind Odyssey, 2019. Screenshot by the author.)