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Actor/observer asymmetry in risky decision making

Published online by Cambridge University Press:  01 January 2023

Diego Fernandez-Duque*
Affiliation:
Department of Psychology, Villanova University
Timothy Wifall
Affiliation:
Department of Psychology, Villanova University
*
* Address: Diego Fernandez-Duque, Psychology Department, Villanova University, 800 Lancaster Ave., Villanova, PA 19085, USA. Email: diego.fernandezduque@villanova.edu
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Abstract

Are people willing to gamble more for themselves than what they deem reasonable for others? We addressed this question in a simplified computer gambling task in which subjects chose from a set of 10 cards. Subjects selected one card at a time after being instructed that 9 cards were good (win a dollar per card) and one was really bad (lose all the money and end the game). Subjects could stop playing at any time to collect their winnings. Some subjects played the game, others observed a confederate. Both groups took risks beyond what was rational (i.e., 5 cards) but actors were riskier than observers. The actor/observer asymmetry occurred even after controlling for monetary outcome (i.e., having observers win prizes) and after controlling for how the question was framed (i.e., asking observers what they themselves would do as opposed to what the confederate should do). We discuss these results in relation to theories of decision making that emphasize separate contributions of rational and experiential systems.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2007] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: The stimulus screen as displayed following the selection of the first card. The nine cards remaining appear face down in the middle of the screen. To the left, the selected card appeared face up. To the right the amount of money won up to that point was displayed. In the lower right part of the screen, a box reminded subjects that they could click to stop playing and collect the prize. In the bottom part of the screen, a yellow banner reminded subjects of the number of cards remaining, below which were the main instructions for the task.

Figure 1

Figure 2: The selection of a card was immediately followed by a “charm” tone and feedback screen informing the subject that she won another dollar, as well as a display of the card selected.

Figure 2

Table 1: Mean answers (sd) to debriefing questionnaire by group, Experiment 1.

Figure 3

Table 2: Mean answers (sd) to debriefing questionnaire by group, Experiment 2.