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Children’s application of decision strategies in a compensatory environment

Published online by Cambridge University Press:  01 January 2023

Tilmann Betsch*
Affiliation:
University of Erfurt, Nordhäuser Strasse 63, D-99089, Erfurt, Germany
Anne Lehmann
Affiliation:
University of Erfurt, Germany
Marc Jekel
Affiliation:
University of Köln, Germany
Stefanie Lindow
Affiliation:
University of Erfurt, Germany
Andreas Glöckner
Affiliation:
University of Köln, Germany MPI Collective Goods, Bonn, Germany
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Abstract

Adaptive actors must be able to use probabilities as decision weights. In a computerized multi-attribute task, the authors examined the decisions of children (5–6 years, n = 44; 9–10 y., n = 39) and adults (21–22 y., n = 31) in an environment that fosters the application of a weighted-additive strategy that uses probabilities as weights (WADD: choose option with highest sum of probability-value products). Applying a Bayesian outcome-based strategy classification procedure from adult research, we identified the utilization of WADD and several other strategies (lexicographic, equal weight, naïve Bayes, guessing, and saturated model) on the individual level. As expected based on theory, the prevalence of WADD-users in adults was high. In contrast, no preschoolers could be classified as users of probability-sensitive strategies. Nearly one-third of third-graders used probability-sensitive strategies.

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Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2018] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: Mousekids. The screenshot on the left shows the last trial of the learning session after all smart circles had been assigned to the animals. An animal received a smart circle if it made a correct prediction. Numbers of smart circles represent cue validities. In the example, the last cue’s prediction was correct because the predicted outcome (treasure) was actually contained in the house above. The screenshot on the right shows one trial from the test session with prediction pattern 4 (Figure 2). In this example, the participant has chosen the third option by opening the door of the house on the right at the top row, which contained a treasure as predicted by the high validity cue (horse, p = .86).

Figure 1

Figure 2: The six types of prediction patterns used in the decision trials of the study. Rows contain the predictions of the three cues differing in cue validity (p = .71; .71; .86). Each cue makes outcome predictions (1 = treasure; 0 = spider) for the three options depicted at the top of each column.

Figure 2

Table 1: Choices over the six types of prediction patterns for fourexample strategies.

Figure 3

Figure 3: Percentage of participants classified by strategy for each age group (i.e., preschoolers, elementary schoolers, and adults) according to a Bayesian outcome-based strategy classification (Lee, 2016). Guess = guessing, EQW = equal weight, LEX = lexicographic strategy, NB = naïve Bayes, WADD = weighted addititive, Saturated = saturated model. For details on posterior probabilities of classifications, see Appendix C.

Figure 4

Table 2: Accuracy scores (number of treasure points) for each of the four decision blocks. (Standard deviations are in parentheses.)

Figure 5

Figure 4: Choice frequencies in type 4 prediction pattern. Error barsshow 95% CI.

Figure 6

Figure 5: Choice frequencies in in type 6 prediction pattern. Error bars show 95% CI.

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