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The Apple Vision Pro: Useful Mixed/Augmented Reality (MR/AR) Headset for Archaeology or Not Quite There Yet?

Published online by Cambridge University Press:  11 August 2025

Hayk Azizbekyan
Affiliation:
School of Humanities, Faculty of Arts, University of Hong Kong, Pokfulam, Hong Kong SAR, China Institute of Archaeology and Ethnography, National Academy of Sciences, Republic of Armenia, Yerevan, Armenia
Peter J. Cobb*
Affiliation:
School of Humanities, Faculty of Arts, University of Hong Kong, Pokfulam, Hong Kong SAR, China
Elvan Cobb
Affiliation:
Department of History, Hong Kong Baptist University, Kowloon Tong, Hong Kong SAR, China
*
Corresponding author: Peter J. Cobb; Email: pcobb@hku.hk
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Overview

Digital eXtended Reality technologies enable users to view and interact with spaces and objects in three dimensions (3D), thus supporting a variety of potential innovative embodied applications in archaeology. Here, we review the Apple Vision Pro as a Mixed/Augmented Reality (MR/AR) headset to determine where it might fit within current archaeological practice. Our interest in this device spans primary field data collection, in situ visual–spatial interpretation, and public education and tourism. Overall, we find that although it makes certain advances on prior eXtended Reality hardware, it does not yet represent a significant enough shift forward to have a major impact on archaeology. However, we do plan to continue our field experiments with this technology to push its limits and to prepare for future improvements to this product and its competitors.

Information

Type
Digital Review
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of Society for American Archaeology.
Figure 0

Figure 1. Side view of user wearing the Vision Pro (photo by Muhammad Hasan Shahab).

Figure 1

Figure 2. The Vision Pro’s two lenses and part of the straps and padding (photo by Ruyu Yan).

Figure 2

Figure 3. Photo through one of the lenses, giving a sense of the complicated projection screen for placing graphics in the real world (photo by Ruyu Yan).

Figure 3

Figure 4. Photo through one of the lenses, showing menus virtually overlaid on the real world (photo by Ruyu Yan).

Figure 4

Figure 5. Virtual eyes projected onto the external screens of the Vision Pro (photo by Ruyu Yan).

Figure 5

Table 1. Summary of the Characteristics of the Mixed Reality Headsets.

Figure 6

Figure 6. The detection of planes in the local environment by the Vision Pro: Figure 6a shows the virtual dots placed on the nearby planes and Figure 6b shows the actual local scene.

Figure 7

Figure 7. A scan of an excavated stone wall from Armenia, virtually placed into a real outdoor environment in Hong Kong using our custom app.