Hostname: page-component-89b8bd64d-46n74 Total loading time: 0 Render date: 2026-05-08T02:57:01.071Z Has data issue: false hasContentIssue false

Random incentive systems in a dynamic choice experiment

Published online by Cambridge University Press:  14 March 2025

Guido Baltussen
Affiliation:
Erasmus School of Economics, Erasmus University of Rotterdam, P.O. Box 1738, 3000 DR Rotterdam, The Netherlands
G. Thierry Post
Affiliation:
Koç University Graduate School of Business, Istanbul, Turkey
Martijn J. van den Assem*
Affiliation:
Erasmus School of Economics, Erasmus University of Rotterdam, P.O. Box 1738, 3000 DR Rotterdam, The Netherlands
Peter P. Wakker
Affiliation:
Erasmus School of Economics, Erasmus University of Rotterdam, P.O. Box 1738, 3000 DR Rotterdam, The Netherlands
Rights & Permissions [Opens in a new window]

Abstract

Experiments frequently use a random incentive system (RIS), where only tasks that are randomly selected at the end of the experiment are for real. The most common type pays every subject one out of her multiple tasks (within-subjects randomization). Recently, another type has become popular, where a subset of subjects is randomly selected, and only these subjects receive one real payment (between-subjects randomization). In earlier tests with simple, static tasks, RISs performed well. The present study investigates RISs in a more complex, dynamic choice experiment. We find that between-subjects randomization reduces risk aversion. While within-subjects randomization delivers unbiased measurements of risk aversion, it does not eliminate carry-over effects from previous tasks. Both types generate an increase in subjects’ error rates. These results suggest that caution is warranted when applying RISs to more complex and dynamic tasks.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NC
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial licence (http://creativecommons.org/licenses/by-nc/4.0/), which permits noncommercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
Copyright © The Author(s) 2011
Figure 0

Fig. 1 Flow chart of the Deal or No Deal game. In each of a maximum of nine game rounds, the subject chooses a number of cases to be opened. After the monetary amounts in the chosen cases are revealed, a bank offer is presented. If the subject accepts the offer (“Deal”), she receives the amount offered and the game ends. If the subject rejects the offer (“No Deal”), play continues and she enters the next round. If the subject decides “No Deal” in the ninth round, she receives the amount in her own case. (Taken from Post et al. 2008)

Figure 1

Fig. 2 Histograms of the stop round. The figure shows histograms of the stop round in the basic treatment (Panel A), in the WRIS treatment (Panel B) and in the BRIS treatment (Panel C). The stop round is the round number in which the bank offer is accepted (“Deal”), or 10 for subjects who rejected all offers. In the basic treatment, subjects play the game once and for real. In the WRIS treatment, subjects play the game ten times with a random selection of one of the ten outcomes for real payment. In the BRIS treatment, subjects play the game once with a ten percent chance of real payment

Figure 2

Table 1 Summary statistics. The table shows summary statistics of the stop round and the estimated certainty discount for the various treatments (Panel A), separate statistics for the ten successive games in the WRIS treatment (Panel B), and separate statistics for games in the WRIS treatment subdivided on the basis of the outcome of a prior task (Panel C). The stop round is the round number in which the bank offer is accepted (“Deal”), or 10 for subjects who rejected all offers. The certainty discount is estimated as the average difference between the bank offer and the average remaining prize (scaled by the average remaining prize) for the ultimate and penultimate game round, or 0% for subjects who rejected all offers. In the basic treatment (Basic), subjects play the game once and for real. In the between-subjects RIS treatment (BRIS), subjects play the game once with a ten percent chance of real payment. In the within-subjects RIS treatment (WRIS), subjects play the game ten times with a random selection of one of the ten outcomes for real payment. Shown are the mean, the median, the standard deviation (Stdev), and the number of observations (No. obs.). The p-values refer to t-tests for the mean being equal to the mean of the basic treatment (Panel A and B), or to t-tests for equality of the means of the two subsamples divided on the basis of the outcome of a prior task (Panel C). EVk (k=1,2,3,4) is the average remaining prize in the last round of the game played k games before the current game

Figure 3

Table 2 Probit regression results: treatment effects. The table displays the results from the probit regression analyses of the DOND decisions in the three different treatments. In the basic treatment, subjects play the game once and for real. In the BRIS treatment, subjects play the game once with a ten percent chance of real payment. In the WRIS treatment, subjects play the game ten times with a random selection of one of the ten outcomes for real payment. The dependent variable is the subject’s decision, with a value of 1 for “Deal” and 0 for “No Deal”. EV is the current average remaining prize in Euros. BO is the bank offer. Stdev measures the standard deviation of the distribution of the average remaining prize in the next game round. DWS (DBS) is a dummy variable that takes a value of 1 for observations from the WRIS (BRIS) treatment. Tremble is the estimated probability that a choice is made at random. Apart from the maximum likelihood estimates for the regression coefficients, the table reports the log-likelihood (LL), the mean log-likelihood (MLL), McFadden’s R-squared, and the number of observations (No. obs.). The p-values (within parentheses) for the regression coefficients are corrected for correlation between the responses of a given subject (subject-level cluster correction). The p-values for the tremble probabilities are based on likelihood ratio tests

Figure 4

Table 3 Probit regression results: carry-over and tremble effects across tasks. The table displays the results from the probit regression analyses of the DOND decisions in the ten different games of the WRIS treatment. EVk (k=1,2,3,4) is the average remaining prize in the last round of the game played k games before the current game. Fortunek (k=1,2,3,4) is the probability of an average remaining prize that is smaller than or equal to the actual average in the last game round of the game played k games before the current game. Missing values for both variables are set equal to the sample average. Models 1 and 2 assume a constant tremble probability across the different tasks, and Models 3 and 4 assume a log-linear pattern. Other definitions are as in Table 2

Figure 5

Table 4 Structural model estimation results. The table shows the maximum likelihood estimation results for our expected utility theory (EU; Panel A) and prospect theory models (PT; Panel B). For EU, the optimal expo-power utility function always reduces to a CARA exponential function and Panel A therefore reports risk aversion parameter α only. For PT, Panel B shows the loss aversion (λ) and curvature (α) parameters of the value function and the three parameters of the reference point model θ1,θ2, and θ3, The noise parameter is represented by σ. In both panels, the first column with parameters and cluster-corrected p-values (within parentheses) represents the estimation results across the three different treatments, where α1 and α2, and λ1 and λ2 measure treatment effects on the risk aversion and loss aversion parameters α and λ, respectively. The other two columns represent the estimation results across subjects’ ten different games in the WRIS treatment, where α3,α4,…,α10 and λ3,λ4,…,λ10 capture the impact of outcomes of prior tasks on α and λ, respectively. Other definitions are as in previous tables

Supplementary material: File

Baltussen et al. supplementary material

Random Incentive Systems in a Dynamic Choice Experiment
Download Baltussen et al. supplementary material(File)
File 1.3 MB