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The role of corrective feedback and lexical guidance in perceptual learning of a novel L2 accent in dialogue

Published online by Cambridge University Press:  15 June 2021

Emily Felker*
Affiliation:
Centre for Language Studies, Radboud University, Nijmegen, Netherlands
Mirjam Broersma
Affiliation:
Centre for Language Studies, Radboud University, Nijmegen, Netherlands
Mirjam Ernestus
Affiliation:
Centre for Language Studies, Radboud University, Nijmegen, Netherlands
*
*Corresponding author. Email: e.felker@let.ru.nl
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Abstract

Perceptual learning of novel accents is a critical skill for second-language speech perception, but little is known about the mechanisms that facilitate perceptual learning in communicative contexts. To study perceptual learning in an interactive dialogue setting while maintaining experimental control of the phonetic input, we employed an innovative experimental method incorporating prerecorded speech into a naturalistic conversation. Using both computer-based and face-to-face dialogue settings, we investigated the effect of two types of learning mechanisms in interaction: explicit corrective feedback and implicit lexical guidance. Dutch participants played an information-gap game featuring minimal pairs with an accented English speaker whose /ε/ pronunciations were shifted to /ɪ/. Evidence for the vowel shift came either from corrective feedback about participants’ perceptual mistakes or from onscreen lexical information that constrained their interpretation of the interlocutor’s words. Corrective feedback explicitly contrasting the minimal pairs was more effective than generic feedback. Additionally, both receiving lexical guidance and exhibiting more uptake for the vowel shift improved listeners’ subsequent online processing of accented words. Comparable learning effects were found in both the computer-based and face-to-face interactions, showing that our results can be generalized to a more naturalistic learning context than traditional computer-based perception training programs.

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Original Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use
Copyright
© The Author(s), 2021. Published by Cambridge University Press
Figure 0

Figure 1. Example screens of a single Code Breaker trial as it appeared for the participant (left) and the interlocutor (right). Here, the puzzle’s correct answer is a gray square, corresponding to the trial’s target word “better.” In the Lexical Guidance condition, the phonological distractor “bitter” would be replaced with “letter” (on both screens).

Figure 1

Table 1. Overall percent accuracy on critical Code Breaker trials per participant (combining both settings, N = 108)

Figure 2

Figure 2. Mean Accuracy on Critical Code Breaker Trials Over Time (Combining Both Settings); CF = corrective feedback.

Figure 3

Table 2. Responses to Critical Words in auditory lexical decision task

Figure 4

Figure 3. Critical Word Acceptance Rates (left) and Mean Reaction Times for “Yes” Responses (right) for Each Participant as a Function of their Code Breaker Accuracy and Condition, with Simple Regression Lines; RT = reaction time, CF = corrective feedback.

Figure 5

Table 3. Model predicting log reaction times to accept Critical Words in auditory lexical decision task

Figure 6

Table 4. Responses to Critical Words in auditory lexical decision task

Figure 7

Table 5. Model predicting log reaction times to accept Critical Pseudowords in auditory lexical decision task

Figure 8

Table A1. Code Breaker critical minimal pairs

Figure 9

Figure A1. Three Sample Code Breaker Puzzles, Ranging in Difficulty from Easier (First Row) to Harder (Last Row).

Figure 10

Table B1. Auditory lexical decision task items

Supplementary material: File

Felker et al. supplementary material

Appendices C-D

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