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Field Notes and Fictional Realms

How Archaeology Is Portrayed in the League of Legends Lore

Published online by Cambridge University Press:  31 May 2023

Yesenia Rubi Landa*
Affiliation:
Department of Geography and the Environment, University of Texas, Austin, TX, USA
Amy E. Thompson
Affiliation:
Department of Geography and the Environment, University of Texas, Austin, TX, USA
*
(Yrubilanda@utexas.edu, corresponding author)
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Overview

As an escape from the day-to-day drudgery of our “real” world, video games allow us to leave reality and explore new fictional worlds. These worlds are more enjoyable when they are developed from various digital materials and presented as an official story, which is called “lore.” Lore invites the player to submerge into background stories of fictional worlds, including but not limited to those in video games. Video-game lore often provides historical narratives of these worlds, sometimes even drawing on archaeological themes in the creation of characters and places. The video game League of Legends (LoL), developed by Riot Games, has its own detailed lore, often revolving around individual characters. Riot has developed this lore not only through the video game itself but through accompanying media. Although the lore is separate from the game and not necessarily needed, the advantage is that it can orient individuals to the world and the background stories of the characters and players. Additionally, it allows people who are not interested in playing the game to interact with the fictional world, given that the stories are captivating on their own. Here, we briefly discuss Riot's interactive lore website and focus on the background of two places within the LoL fictional world: Ionia and Targon. We examine the presentation of these places through an archaeological framework. Then, we evaluate how archaeology is portrayed throughout the lore, focusing specifically on archaeological field notes and the methods that we are told are employed by one of the characters. In our analysis of the portrayal of Targon, the discussion centers on how archaeological perspectives are an integral framework for the LoL lore. Lore creates a sense of place (a connection between a person and a spatial setting) for the fan community, players, and even developers. Consequently, it is useful to focus on this idea of storytelling through lore, taking a critical view of its power and how it can impact various audiences.

Information

Type
Digital Review
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (https://creativecommons.org/licenses/by-nc-sa/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is included and the original work is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use.
Copyright
Copyright © The Author(s), 2023. Published by Cambridge University Press on behalf of Society for American Archaeology
Figure 0

FIGURE 1. Map of Runeterra (magic Earth), where the League of Legends lore takes place (Riot Games 2023).

Figure 1

FIGURE 2. Ezreal's field notes (Riot Games 2023).

Figure 2

FIGURE 3. Rendition of archaeologist field notes from the excavations at Targon (created by Yesenia Rubi Landa).

Figure 3

FIGURE 4. Mount Targon settlements carved into mountains (Riot Games 2023).

Figure 4

FIGURE 5. Comparison of houses carved into cliff faces at Mount Targon (left), Bandelier in the US Southwest (middle; photo by Micah I. Smith), and Petra in Jordan (right; photo by Amy E. Thompson).