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Experimental insights on antisocial behavior: two meta-analyses

Published online by Cambridge University Press:  11 April 2025

Alexandros Karakostas
Affiliation:
School of Management, ESSCA, Paris, France
Emily Nhu Tran
Affiliation:
Department of Economics, University of Melbourne, Melbourne, Victoria, Australia
Daniel John Zizzo*
Affiliation:
School of Economics, University of Queensland, St Lucia QLD 4072, Australia
*
Corresponding author: Daniel John Zizzo; Email: d.zizzo@uq.edu.au
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Abstract

We report two meta-analyses on the determinants of antisocial behavior in experimental settings in which such behavior is not rationally motivated by pecuniary incentives. The first meta-analysis employs aggregate data from 95 published and unpublished studies (24,086 participants), using laboratory, field and online experiments carried out since 2000. We find that antisocial behavior depends significantly on the experimental setting, being highest in vendetta games and lowest in social dilemmas. As we find significant heterogeneity across the studies, including across game classes, in the second meta-analysis, we focus only on “Joy of Destruction” (JoD) and money-burning (MB) experiments, for which we have the most observations, 51 studies and around 16,784 participants. Overall, our findings suggest that procedural fairness and being observed by others reduce the frequency of antisocial behavior. Online and field experiments display more antisocial behavior than laboratory experiments. We also find that the strategy method biases antisocial behavior upward. However, we do not find evidence for a positive publication bias being correlated with higher destructive behavior, either in the general meta-analysis or in relation to JoD/MB experiments; if anything, there is evidence of a negative publication bias. The JoD/MB meta-analysis finds evidence of a price effect for destruction frequency, negative discrimination against outsiders, within-subject designs underestimating destructive behavior, and more antisocial behavior in one-shot interactions. Collectively, our results point to the value of more laboratory experiments that systematically build on paradigmatic experimental designs to enable comparability and the identification of key economic drivers of antisocial behavior.

Information

Type
Original Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of Economic Science Association.
Figure 0

Fig. 1 Flow diagram of the literature search

Figure 1

Table 1 Summary of included articles by classes of games

Figure 2

Fig. 2 Distribution of antisocial behavior

Figure 3

Table 2 Descriptive statistics

Figure 4

Table 3 Antisocial behavior by classes of games

Figure 5

Fig. 3 Antisocial behavior by experiment type

Notes: Data is unweighted and excludes outlier values.
Figure 6

Fig. 4 Antisocial behavior by geographic region

Notes: Data is unweighted and excludes outlier values.
Figure 7

Table 4 List of independent variables

Figure 8

Fig. 5 Plots by game class and publication status

Notes: Violin plots showing the distribution of destruction decisions/rates by game class and published/unpublished status of underpinning observations. Game classes from left to right: Allocation – Contest – Coordination – Money-burning – JoD – Social dilemma – Vendetta. The number below each violin plot represents the number of observations underpinning the corresponding violin plot. The white dot represents the median of the relevant sample. The thick bar in the center represents the interquartile range. The thin line represents the rest of the distribution, except for “outliers” that lie outside the range of the lower/upper adjacent values (first quartile – 1.5 IQR, third quartile + 1.5 IQR). On each side of the line is a kernel density estimation to show the distribution shape of the data. Wider sections of the violin plot represent a higher probability that members of the population will take on the given value, and the skinnier sections represent a lower probability. As the method involves smoothing, distributions can go below zero. The table below the figure presents the summary statistics of the random-effects models: Mdd is the extensive margin (with a 95% confidence interval), Mdr is the intensive margin (with a 95% confidence interval), k is the number of studies, and n is the number of observations. I2 describes the percentage of variation across studies that is due to heterogeneity rather than chance (Higgins & Thompson 2002; Higgins et al., 2003), and τ2 is the between-study variance. There are no observations for coordination games in panel (B) and for both coordination games and social dilemma games in panel (D).
Figure 9

Table 5 Summary of extensive margin by economic variables

Figure 10

Table 6 Summary of intensive margin by economic variables

Figure 11

Table 7 Meta-regressions on complete dataset

Figure 12

Table 8 Meta-regressions on JoD/MB dataset

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