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Gaze patterns disclose the link between cognitive reflection and sophistication in strategic interaction

Published online by Cambridge University Press:  01 January 2023

Joshua Zonca*
Affiliation:
Center for Mind and Brain Sciences (CIMeC), University of Trento, Trento, Italy; currently Italian Institute of Technology, Via Enrico Melen, 83, 16152 Genova, GE (Italy)
Giorgio Coricelli
Affiliation:
Department of Economics, University of Southern California, Los Angeles, USA; Center for Mind and Brain Sciences (CIMeC), University of Trento, Trento, Italy
Luca Polonio
Affiliation:
IMT School for Advanced Studies Lucca, Lucca, Italy
*
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Abstract

In social contexts, we refer to strategic sophistication as the ability to adapt our own behavior based on the possible actions of others. In the current study, we explore the role of other-oriented attention and cognitive reflection in explaining heterogeneity in strategic sophistication. In two eye-tracking experiments, we registered eye movements of participants while playing matrix games of increasing relational complexity (2x2 and 3x3 matrices), and we analyzed individual gaze patterns to reveal the ongoing mechanisms of integration of own and others’ incentives in the current game representation. Moreover, participants completed the Cognitive Reflection Test (CRT), in addition to alternative measures of cognitive ability. In both classes of games, higher cognitive reflection levels specifically predict the ability to incorporate the counterpart’s incentives in the current model of the game, as well as higher levels of strategic sophistication. Conversely, players exhibiting low cognitive reflection tend to pay less attention to relevant transitions between the counterpart’s payoffs, and such incomplete visual analysis leads to out-of-equilibrium choices. Gaze patterns appear to completely mediate the relationship between cognitive reflection and strategic choices. Our results shed new light on the cognitive factors driving heterogeneity in strategic thinking and on theories of bounded rationality.

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Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2020] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
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Figure 1: Examples of dominance solvable self (DSS) and dominance solvable other (DSO) games. All participants played in the role of row players. In this example, we report two isomorphic games in which row and column payoffs are identical but switched. The line in one of the cells of each matrix signals the equilibrium solution of the game. Taking the perspective of a row player, the DSS game shown in the current figure contains a strictly dominant strategy (option I): in fact, it returns a higher payoff than option II independently of the column player’s choice. Given this dominant strategy, the column player optimizes its payoff by choosing option ii. In the DSO game, the column player has a strictly dominant strategy (option ii) and the row player would best respond by choosing option II. The black lines represent Nash equilibria.

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Figure 2: Relevant types of transitions between payoffs. The direction of the transition from one payoff to the other is irrelevant for classification.

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Figure 3: Boxplots of proportion of equilibrium choices in DSS and DSO games by CRT score.

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Table 1: For each CRT group, we report the parameter τ (CH), which expresses the average group level of strategic thinking in the Cognitive Hierarchy (CH) model, and the average proportion of equilibrium responses in DSS and DSO games (standard deviations in brackets)

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Figure 4: Boxplots of strategic IQ by CRT score.

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Table 2: Mixed-effects logistic model of equilibrium response, with subject as random effect and the proportions of the five types of transitions as independent variables

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Table 3: Multivariate regression with the average proportion of five types of relevant transitions as dependent variable and CRT score as independent variable

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Figure 5: Temporal evolution of proportion of own and other’s payoffs fixations for each CRT level. In each trial, we assigned fixations to five time intervals containing the same number of fixations Trial-by-trial proportions of fixations were averaged for each participant and then individual time courses were averaged across participants. Filled areas around lines represent between-subject standard error of the mean (see section A.2 of the Appendices for an exhaustive description of the temporal analysis of fixations).

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Table 4: Results of Causal Mediation Analysis with proportion of other-payoffs within-action transitions as a mediator, CRT score as independent variable and proportion of equilibrium responses as dependent variable. Only DSO games were considered for this analysis

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Table 5: Average proportion of choices in accordance with each of the three common models of choice (Level-1 (L1), Level-2 (L2) and Nash Equilibrium (Nash)

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Table 6: For each of the four CRT levels, we report the parameter τ (CH), which reflects the average number of steps of strategic thinking in the Cognitive Hierarchy (CH) model, and the average proportion of L2 responses. Values in brackets represent between-subject standard deviations

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Figure 6: Temporal evolution of the distribution of attention between own and other’s payoffs fixation by CRT level. Temporal windows were defined using the same method of Experiment 1 (see section A.2 in the Appendices) Filled areas represent between-subject standard errors of the mean.

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