Hostname: page-component-89b8bd64d-72crv Total loading time: 0 Render date: 2026-05-07T23:08:42.361Z Has data issue: false hasContentIssue false

The development and pilot testing of VR-SOAP, a modular virtual reality treatment for improving social activities and participation in early psychosis

Published online by Cambridge University Press:  14 April 2025

Ivo Alexander Meins*
Affiliation:
University Medical Center Groningen, University of Groningen, Groningen, The Netherlands Department of Clinical and Developmental Neuropsychology University of Groningen, Groningen, The Netherlands Department of Psychotic Disorders GGZ-Drenthe, Assen, The Netherlands
Elisabeth Christine Dorothée van der Stouwe
Affiliation:
University Medical Center Groningen, University of Groningen, Groningen, The Netherlands
Dauw Catharina Muijsson-Bouwman
Affiliation:
University Medical Center Groningen, University of Groningen, Groningen, The Netherlands
Saskia Anne Nijman
Affiliation:
University Medical Center Groningen, University of Groningen, Groningen, The Netherlands Department of Psychotic Disorders GGZ-Drenthe, Assen, The Netherlands Early Detection & Intervention Team (EDIT) Rotterdam Rijnmond, PsyQ, Rotterdam, The Netherlands
Rinesh Baidjnath Misier
Affiliation:
General Practice and Geriatric Medicine, University Medical Center Groningen, Groningen, The Netherlands
Wim Veling
Affiliation:
University Medical Center Groningen, University of Groningen, Groningen, The Netherlands
Gerdina Hendrika Maria Pijnenborg
Affiliation:
Department of Clinical and Developmental Neuropsychology University of Groningen, Groningen, The Netherlands Department of Psychotic Disorders GGZ-Drenthe, Assen, The Netherlands
*
Corresponding author: Ivo Alexander Meins; Email: i.a.meins@rug.nl
Rights & Permissions [Opens in a new window]

Abstract

Background:

Young adults with a psychotic disorder often experience difficulties in social functioning. We developed a modular virtual reality treatment to improve social activities and participation by targeting common causes of social functioning difficulties in patients with a psychotic disorder (VR-SOAP). This paper details the development of this intervention, encompassing a piloting phase.

Method:

Using an iterative Scrum method with software engineers, clinicians, researchers, and individuals with lived experience of psychosis, we developed a treatment protocol along with a software prototype. Subsequently five patients with a psychotic disorder, aged 18–40, and three therapists, piloted VR-SOAP. Feasibility was assessed by means of interviews and session forms. Acceptability was evaluated along the seven domains of the Theoretical Framework of Acceptability (i.e. affective attitude, burden, ethicality, intervention coherence, opportunity costs, self-efficacy, and perceived effectiveness).

Results:

The final protocol consisted of the following modules and targets: 1. Motivation and Pleasure (negative symptoms); 2. Understanding Others (social cognition); 3. Safety and Trust (paranoid ideations and social anxiety); 4. Self-Image (self-esteem and self-stigma); 5. Communication (communication and interaction skills). Modules were piloted by the participating patients and therapists. The modules proved feasible and showed a high degree of acceptability on all seven domains of the acceptability framework.

Conclusion:

The modular VR-SOAP treatment protocol and prototype was acceptable and feasible for therapists and patients. The primary recommendation for enhancement underscores the need for flexibility regarding the number of sessions and the content.

Key learning aims

  1. (1) Understanding the development and structure of a novel modular CBT treatment in VR.

  2. (2) Learning to use specific VR modules to target negative symptoms, social cognition, paranoid ideations, social anxiety, self-esteem, and communication skills.

  3. (3) Gaining insights into the feasibility and acceptability assessments of a novel modular CBT treatment in VR.

Information

Type
Original Research
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of British Association for Behavioural and Cognitive Psychotherapies
Figure 0

Figure 1. The five domains of VR-SOAP (Meins et al., 2023).

Figure 1

Table 1. Overview of VR-SOAP session structure

Figure 2

Figure 2. Top left: shopping streets with added positive elements of module 1. Top right: emotion recognition exercise of module 2; translated display: surprised, happy, afraid, angry. Bottom left: exposure exercise of module 3. Bottom right: self-criticism avatar of module 4.

Figure 3

Table 2. Demographics and clinical participant characteristics of the sample (n=5)

Submit a response

Comments

No Comments have been published for this article.